1. angelwire

    Asset - Scripts AESnips - A powerful and easy to use sprite animation system [free]

    AESnips is a system that allows objects to effortlessly handle simple or complex sprite animation playback for you. Marketplace Link: Summary: Create "Snips" and simply tell an object to play the Snip animation and the...
  2. Reddoka

    Don't know how to deal with sprite animation :(((

    I want my animation doesn't loop so I can add the transition after it, but here's everything I can thing about, and of course, it doesn't work if skeleton_animation_get_frames(sprite22) = 10 { image_speed = 0; Slidetrans(TRANS_MODE.GOTO, room3); } else { image_speed = 1 } I'm...
  3. Z

    GMS 2 Animation in GameMakerStudio2 basic GML

    Hello there, I've been watching some Shaun Spalding videos to make a platformer, but my character needs additional animations like Starting to walk,inbetween frames for jumping and falling, turning and landing animations. I know how to add that in DnD in Game Maker 8 but I'm just starting with...
  4. Preston

    Portfolio - Art [For Hire] 2D Artist, Character, Environment, Animation

    Greetings! My name is Preston and I work as a 2D artist on contract for small indie projects. I am currently looking to add some additional small commissions to my workload. Check out my portfolio site below. I'm not at this time looking to work on any pixel art. Feel free to reach out to me...
  5. F

    Question - IDE Importing (or quickly creating) Animated Tilesets?

    I'm working with some animated tilesets I purchased recently. The animations are consistent; I have an image file made up of regular tiles - each row is a separate animation, and each column a separate frame. A given tilesheet has about 24 rows with a consistent 8 columns. From what I've read...
  6. mikke

    GMS 2 Can't get my player sprite to move horizontally

    So I'm SUPER new to GMS2, and all game programming really, so I'm probably making a rookie mistake. I'm following Shaun Spalding's complete platformer tutorial and have copied the code character for character to add movement to the player object, albeit with adjustments for the numbers in his...
  7. TreysterGames

    Graphics Sprite-Sheets

    this is just a question that I have. I've been trying to get into animating sprites, and seems the only way to do so is to upload a sprite sheet; is there a way for me to create one of those, because I don't have much experience with that process.
  8. Dr_Nomz

    GML [SOLVED] How to play an animation?

    I'm trying to have an enemy attack, and then switch back to it's normal state after attacking. Problem is I can't figure out how to make it play the animation properly. It'll start, stay on the first frame, and do nothing. I start off in the CREATE event with a simple state engine, one for...
  9. MarkWolF

    GMS 2.3+ Reproduce CSS easing functions with Animation Curves

    Version: GMS 2.3 beta Target Platform: all Download: Summary: we will recreate the main CSS easing functions without having to do the necessary math. For this we will use the brand new animation curves. A brief point on...
  10. G#m_Player2

    SOLVED Need help about managing sub images in one sprite sheet (animation)

    Hello GameMaker Community this is my first time using the forum and I don't have much knowledge in programming but as a starter I am willing to open for learning and understand the basics of gamemaker language. As a starter, I wanted to make a platformer game and I followed tutorials on...
  11. bebesnuggles

    How can I reset a sprite's animation? (DnD)

    I need to reset a timer bar from going all the way down so it doesn't dock the player points if they hit a target. Been looking through all the DnD code and syntax but can't find anything that would help me. Good thing yall are much smarter than me! Thanks Ya Boi
  12. kureoni

    animation before instance_destroy (help)

    i have this code for the enemy IA but when it dies the instance is destroyed without running the animation before how do i change that? mp_potential_step(obj_player.x, obj_player.y, spd, obj_colision) if (life <= 0){ sprite_index=spr_enemy1_death instance_destroy() }
  13. DivineEd

    animation getting cut off while using collision_circle

    So im using collision_circle and it's doing its job fine but I'm having one small issue. Whenever the player is in the zone briefly then instantly leaves the zone the enemie's attack animation gets cut off or just doesn't complete. How can I make it so that once the enemy has started its...
  14. RacieB

    GMS 2 Four-part jumping animation

    I'm having a ton of trouble figuring out how to go about doing a complex jump animation. If it was just two parts, rising and falling, that would be really easy and I could handle that in her "bit_jump_state" script something like if vsp < 0 image_index = 0 else image_index = 1; or if vsp < 0...
  15. H


    I want to know if you can add full-on animation to your games, not like sprite animation but more 2D animation of something you'd make in a seperate software.
  16. gkri

    [SOLVED] - How to animate mouth, in order to lip sync with audio?

    Hello everyone, I am migrating from Adobe AIR (actionscript 3). The games I create are mostly educational for preschool children and are mobile only. I have already completed a couple of tutorials and I am planning to complete more in order to better understand how GMS2 works. Meanwhile, I am...
  17. sinigrimi

    Graphics how to draw realistic walk?

    How to make walking more realistic? Are there any ways to emphasize the beginning of the foot? share your experience please
  18. G

    Graphics Pixel Animation Art

    Pixel Warehouse I've been browsing the net for some pixel Animation styles and ideas and came across this youtuber. In the link above I really dig the effort put into the way they animated a glass filling up with Orange Juice - I presume. Something like this would make a great loading screen...
  19. A

    GMS 2 Slime no longer jumps after adding in specific animations.

    I tried to make some code for a slime moving randomly. It all worked fine, until I decided to change the sprite index based off of where it was during the jump. Eg, an animation just before the jump, an animation as it falls, etc. Unfortunately, after adding in the code, the slime stopped...