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animation

  1. D

    GameMaker im new to Gamemaker and i need your help with an issue.

    I have a sprite, and I added extra frames to make it an animation. However, the animation automatically starts playing when I launch the game. I want the animation to only play when the sprite is clicked. Additionally, I want the sprite to not be clickable during the animation. I'm having...
  2. mega_noob

    Aurora Borealis Effect

    I created this effect by creating three separate "aurora" backgrounds (green, blue and purple). Then on each background layer, I added a "ripple" Effect and changing some variables to get desired speed and radius etc. I'm actually really pleased with the effect and how GM's built in "Effects"...
  3. J04N

    GML The Slide / Dash animation doesn't start from the beginning

    Hello everybody, i'm doing the player Slide/Dash animation for my game and i have a little problem, what happens is that when I do the action "slide" the character does not perform it in a normal way, since the animation does not start from the beginning and does not end up doing it in a...
  4. emedg

    Portfolio - Art Pixel Artist for hire! (Fulltime or Freelance)

    Hey guys, I'm back! My name is Emerson I'm a Brazilian Pixel Artist and game designer, available for new projects and I need to feed three hungry dogs![approve] (NOTE: NO NFT PLEASE! NO CRYPTO PAYMENT!) Portfolio: https://www.behance.net/emerdg One of the last games I worked: Dead of...
  5. G

    Attack animations using sequences with variable end points

    Hello game maker community. I am new to game maker and I am trying to implement something that feels like it should be relatively simple. I want to implement an animation where one character runs up to a target, slashes them with a sword, and then retreats to their original position. I have a...
  6. Fabiano

    GameMaker Support for Additive animation tracks/layers?

    Hi all, very sleek forum. đź‘Ś I'm a 2D Spine Animator, working on an upcoming narrative adventure game, Chronique des Silencieux (this one). We're setting up the character's animation system and we'll be using animation tracks, or what other engines call layers. After checking the manual, here is...
  7. godwillforgive

    Blood animation on collision

    Hello Dear forum users! Please help, apologize in advance for stupid questions, I am too lazy (although I tried to find a solution to my problem, but apparently I wrote something in the search engine wrong). I have a sprite and an enemy object, I need that when colliding with a bullet object...
  8. T

    Problem whit image_index

    So, I want to set image_index to 0 every time I press a button so the animation starts at the first frame, but I don't know how to make it play after that, the animation gets stuck at that frame. If I don't put image_index = 0; the animation can start at any frame depending on the previous...
  9. joshua:)

    GameMaker help with animation

    hello! i need help animating a character i have in a new top down game im making. im very new to top down games and i dont know how to animate it without using hsp or vsp. here are the commands i usually use in platformer games: if (!place_meeting(x,y+1,oFloor)) { sprite_index = sPlayerA...
  10. feereddieb329

    SOLVED Graphic assets animate at different speed between editor and runner

    Hi, Since the most recent update to GameMaker my graphics assets have been animating at different speeds between the editor and runner. In the sprite editor the sprites are set to animate at 30 fps, my game is set to 60 fps and the animation speed within the asset layer for each graphic is set...
  11. WasabiHeat

    SOLVED 0 FPS sprites still animating in asset layer

    I use multi-frame sprites on asset layers a lot to decorate my game, but one thing seems to have changed and I'm not sure why. Before, if I set the sprite asset's FPS to 0, it wouldn't animate when I put it on an asset layer, even if the "animation speed" is 1. I assumed this was because it was...
  12. Bart

    S3KWENS - Sequences to 3D

    S3KWENS S3KWENS is my most recent pet project related to 3D in GameMaker that's been getting a bit out of hand. Since I'm continuing to work on this and since it's advancing at a steady pace I'm putting up this topic for it instead of further posting in the status updates. The idea The idea...
  13. xuriah

    Jump animation not playing proper sprite

    I am having an issue with my selected animated sprite not playing when the character jumps. Instead of the jumping sprite, it takes select frames from the run animation. I have restructured the code in numerous ways, without any resolve. Looking to see if there is an issue that can be spotted in...
  14. E

    Portfolio - Art [FOR HIRE] 2D Game Artist | Spine Animator & VFX | Vector illustrator | UI/UX | Pixel artist

    2D Game Artist | Animator | GUI designer My name is Eli Stergiouli and I am a 2D game artist, animator and UI designer, specialising in vector design with 4 years experience. The latest published game I worked on (as the artist, animator and UI designer) is called Transmogrify...
  15. crunchymonkey

    SOLVED Object following player rapidly swapping between walking and idle animation

    I'm working on an object that follows the player and stops with a certain distance of the player. This is with 8-directional movement. Both the player object and the following object have animated 8-directional walking and idle animations. This is the code for the follower obj that follows the...
  16. Khao

    Unnamed Animation Tool: Set attach points, manage hitboxes and more!

    Hello there! For the past year or so, I've been slowly working my way into creating a tool to set sprite attach points in a way that lets you conveniently export data, and then read it back with simple scripts within other Game Maker projects. The tool's functionality grew a bit over time, so...
  17. Keys

    Best method to animate UI into frame

    Recently started using Gamemaker and i'm wondering if there is a Unity Timeline equivalent for Gamemaker? This would be for basic animations such as a piece of UI sliding from out of frame into the scene. Usually i'd do this is Unity's Timeline feature by simply creating a key frame where the UI...
  18. Lord KJWilliams

    SOLVED Synchronizing Animation with Music Tempo

    If I want to know, if its possible to synchronize animation in GMS, with a music tempo, specifically beats per minute to frames per second in a animation, so that you can synchronize the changing of one part of an animation with the music, if you calculate frame per second . For instance, I have...
  19. AnnoyingDoggoX

    Sprite animation and input | states?

    I've got an always present button object which basically controls the state of the animated instance. I couldn't get the animation to play correctly. I'm using a spawner object to make sure to code will still run when an instance of the animation object doesn't exist. It's supposed to be...
  20. B

    Game Mechanics Dynamic Equipment System for 2D Pixel-Art Game

    Overview/Programs Used (so far): - Aseprite - GameMaker Studio 2 - Spine I have a project I'm working on in GameMaker Studio 2 version 2.3.7.606. The project is a 2D adventure/RPG, and it is heavily pixelated (emphasis on pixel art). I'm wondering if there is a way to implement a dynamic...
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