Hey! Guest! The 40th (!!!) GMC Jam will take place between February 25th, 12:00 UTC to March 1st 12:00 UTC. Why not join in this very special anniversary jam! Click here to find out more!
Hi evetyone!
We make a game and at the moment we have 45 animations and 3 characters, each animation has 60 frames and lasts one second. Downloaded in gif format.
After addition of animations in Game Maker 2, IDE began to noticeably slow down and for a long time to be loaded. I have 4 GB of RAM...
Hello!
I am fairly new to GM and have been watching tutorials on a side scroller. I have made my own sprites and animations, but when I put the code in, no matter what I do, when I press the left mouse button (attack button), my character plays the 1st frame of the animation, and immediately...
Good Morning, I have an action keypress that I want to be able to use to open a garage door in my game. Right now I can walk to the door, press the action button and the animation just keeps looping and looping. How Can I press my action button, have the animation play though, delete the...
Hi there! ;D I'm a pixel artist/animator with 4 years of experience and I'd love to create a unique look for your project.
Here are some examples of work I've done and you can find me more at my portfolio.
Portfolio - http://2dchaos.com
Email - 2dchaos@gmail.com
Detailed Character Run for...
Hi everyone, Iam Dante. Pixel artist - 2D animator
I have been doing pixel art game for over 6 years
Email: wonman321@gmail.com or wonman321@yahoo.com
My gallery: http://pixeljoint.com/p/41106.htm
Skype: wonman321
Discord: Wonman321#3034
I love making pixel game, i really really love it...
Hi Guys,
Firstly I'd like to say this offer is for paid, cash money work.
I have been working on my sports game project for almost a year now and it is going great. The sport is Australian Football. I have had some art done for it from a great pixel artist who has recently picked up a larger...
Hey I have been trying to sort this problem out for about 8-10 hours and haven't been able to find anything online to help me nor have I been able to figure it out. The goal is to create a system which uses objects for the player, which are then moved, rather than using sprite animations. I want...
Hi, Im making a game and just got done with making the art and some animations for my main character. Everythings going pretty well, however, there's a couple of bugs I don't know how to indentify the problem/fix.
Im not really sure how to descibe it so I made a video:
(darn, 5-post limit, I...
So I wasn't able to find anything useful while searching, but I have a stationary plant creature that I designed a few idling animations to switch between.
I wanted to stage the animation sequences so that it can be still for a few seconds, run one animation and then the following one at an...
Hello i'm making a shooter and i have a animation when he shoot but he get activated only if i click with the left button of the mouse.
if the character is moving to the left i use :
if mouse_check_button(mb_left) and keyboard_check(ord("D"))
{
sprite_index = sRunSleft;
}
The fact is...
Evening all,
I am looking to shift states when an animation has hit a certain frame (the cast frame), in this case represented as stateVar[0] and it is equal to 4. However, the formula evaluates false under the below circumstances, which doesnt seem right to me! It actually seems to resolve as...
Morning all,
When I jump I want to use the starting frames pre-jump, then the middle frames when in the air. I have added what I think should do that. However, when holding down the jump button, for the variable jump height, it flashes on to the first frame just before ending. When not holding...
So I already have my sprites and player movement (no need to talk about that) and I was wondering what the most accurate way to put walking animations into my game would be. My game is top-down so it requires 4 directional movement. The reason I would like this is because, in the game, the...
I feel like I should've solved this a long time ago but nothing seems to be working. Basically I have a two-frame attack animation that I want to play when the attack key is pressed and then the sprite goes back to it's one-frame idle pose.
What I've got is:
if(key_attack){
image_speed = .2...
Hey Folks! There is a strange issue in my game right now: There are two OBJ_PLAYER in a room, each of them has it own local variable M, that points to the direction where the player is looking at.
At the OBJ_PLAYER animation update the angle of a certain bone is set to M. Both OBJ_PLAYER has...
Hello, gamers and game developers, my name is Remos and I specialize in creating game sprites. I can create animated characters, props, tiles, buildings. I should be able to customize to suit the requirements of the user and any version of Game Maker.
Icons & Tiles
Characters & Animations...
Hi, I am programming a super smash type game and using coding to animate the sprite. I have several animations already in place such as idle, run and jump, and i am currently trying to implement a punch animation. However, when i set it up to 'Keyboard_Check_Pressed(Ord("F"))' (AKA punch)...
Hello guys, i'm having some trouble making the animation play fully before it stops, right now this is what i have
//Melee
if (key_melee) {
switch(dir) {
case "right":
spr_prev=sPlayerAtt;
danoDelay = danoDelay -1;
if (key_melee) and (danoDelay < 0)...
Let's say my game have a desk with a chair, and a character. I want character to come to the desk, sit on the chair and rest his hands on top of the desk.
The problem is that his legs should become covered by the desk, while his hands should be covering parts of the table.
I can make one sprite...
The animation update is not working correctly in my project; There is object that has it's own Spine animation, the animation is running, and the Animation Update event is not triggering.
Although this problem is not happening in all objects, there is a specific object where it is not working...