animation

  1. Joifad

    Windows Animation of my character doesn't work properly

    The code I wrote is exactly like this: //Update Sprite function PlayerAnimateSprite(){var _cardinalDirection = round(direction/90); var _totalFrames = sprite_get_number(sprite_index) / 4; image_index = localFrame + (_cardinalDirection * _totalFrames); localFrame +=...
  2. Joifad

    Animation of my character doesn't work properly

    The code I wrote is exactly like this //Update Sprite function PlayerAnimateSprite(){var _cardinalDirection = round(direction/90); var _totalFrames = sprite_get_number(sprite_index) / 4; image_index = localFrame + (_cardinalDirection * _totalFrames); localFrame +=...
  3. NuclearStarfish

    Portfolio - Art [FOR HIRE] Nuclear Starfish - 2D Game Art / Animation Team

    We are a team of professional 2d game artists and animators. We have 4+ years of experience in the gaming art field and I can provide the best 2d services for your creative project. Indie prices, professional quality. We work with: • 2d game sprites and assets; • 2d game animation; •...
  4. A

    SOLVED How i do to make an animation executes once when i press a key.

    Hi, i am using Game Maker Studio 2.3, and i want to know how can i make an animation executes enterely when i press once time a key. I did it when you keep pressing the key the animation keeps repeating itself, but i dont know how to do it pressing once the key, for example, "D" and the sprite...
  5. Pratanjali64

    Discussion [Animation] Typical steps-per-minute for various types of movement

    Question: Has anyone found a good reference guide for typical steps per minute (or frames per cycle) for various types of movement? Googling this inevitably leads to exercise advice, but I'm looking for typical step counts, not ideal ones. I'm also looking for speed ranges for things besides...
  6. A

    How do I change sprite animations after picking up a weapon?

    Hello everyone, I have imported a sprite sheet featuring my character running with a weapon. I was hoping to use this animation after the player picks up the weapon object. However, I'm unsure about how to insert the animation into the code. I know it has to take the form of an if statement...
  7. R

    [SOLVED] drive and attack

    hello guys, I'm having a little sprite problem. I am trying to make my character walk and attack while walking, well it works and I did it but the visual part I am having difficulty I have a sprite for him to stop attacking and another one for him walking and attacking, the problem is: he...
  8. PrismaticRealms

    Asset - Objects PRAction: More than just a set of tweening functions, this is a fully featured action system.

    Available on the YoYo Games Marketplace and on Itch.io. Requires GameMaker Studio 2 v2.3 and up. PRAction is a GameMaker Studio 2 (GMS) module created by Prismatic Realms, Inc. It is an action/animation system that is similar to a tweening system, but is so much more than that. At its very...
  9. JasonTomLee

    Asset - Graphics BLOOD EFFECTS (animation sheets)

    A set of high quality animations used to spice up your games! Currently working on Platformer & Topdown perspectives with these variations: 1. Gush 2. Light splatter 3. Heavy splatter 4. Spray and more... Follow the main page on Itch.io for updates or download directly through the...
  10. FrostyCat

    Asset - Scripts GMTwerk 2: Delay actions and animate values with ease

    GMTwerk 2 Delay actions and animate values with ease Overview GMTwerk 2 allows you to set delays, listen to conditions and animate values asynchronously using a fire-and-forget interface. One GMTwerk 2 actor can replace alarms, timelines and many kinds of step event code in a compact, at-source...
  11. E

    GMS 2 Animation when not moving top down game

    Hi in my game I want an animtion when the characters is not moving but I don't find any tutorial for this.
  12. G

    1 vertex model, 2 triangles, vertex shader opposite directions

    sorry if this is a repost not sure what im searching for : As the title says im trying to make a vertex model of a sprite image split into two opposite directions with vertex shader sort of like in fruit ninja. so in the draw event I send a uniform to the shader with a positive and negative...
  13. S

    (image index == x) in step event

    i need to do something in a certain frame of an object, the code i wrote is: if (image_index == 25) { image_speed = 0; } it's wrote in the step event and it's very simple, but when the animation reach that frame the animation speed doesen't sets to 0, it's like gamemaker dosen't even...
  14. Michael Stearns

    SOLVED Possible to "mirror" a Sequence?

    Hey all, I've been experimenting a bit with using Sequences as an alternative to stuff like importing from stuff like Spine or Spriter, I thought it'd be cool to be able to build that sort of thing right there in GMS. Obviously this has some limitations since there's no skeletal features...
  15. flyinian

    SOLVED What would cause a sprite to animate at room speed(or really fast) when its coded to draw in the draw event?

    Newest: So, I just tested the code in another object's draw code and still had it animating really fast. I then added the "image_speed" in the create event and set it to 0.1 . This slowed it down and it appears to animate at desired speed. Could someone explain this to me? As well as, how to...
  16. B

    issue changing between sprites of different frame count

    The issue I'm having is that my animation is freezing on image_ index = 0 , The initial sprite in use is made up of only one image ( spr_enemy) and in the code I switch it out for spr_EnemyBP which is made up of two images. The switch is made by a boolean variable that is set to true when my...
  17. CrunchCaptain

    Portfolio - Art Looking For Work Or Collaboration

    Hello GM Forums! I have been working in GameMaker trying to make my own games for years now. I have only taught myself code and followed along with YouTube and Udemy videos/courses, but my passion is the look and feel of the game! I have a completely open schedule due to circumstances, so if...
  18. X

    Looking for help and suggestions for an idea...

    So basically I am a beginner with game design. My primary interest is in making top-down rpg's (zelda/pokemon angle, not gta). I've been working on and off on artwork for a while, and I've done enough with gamemaker (a few tutorials) to get the basics of spirtes and objects and basic movement...
  19. anjai

    Windows Animation / sprite change with sprite_index

    Hi, I have two moving objects in my document: obj_playerA and obj_playerB (playerA sticks to the bottom and and playerB to the top, both can only move left, right or jump). I used the same animation code for both, except for small changes, like any vertical stuff. For some reason it works for...
  20. DevilKap

    SOLVED My animations are jumping frames and when I "fix" it, it crashes the game.

    I have an 8-directional animation system for my RPG, when I set the frames of the animation like this: It works fine, but jumps/skips frames. However, when I set it up like this: It doesn't skip frames, but it crashes the game when I walk to the right (and only to the right) for an extended...
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