animation

  1. AnnoyingDoggoX

    GMS 2.3+ Sprite animation and input | states?

    I've got an always present button object which basically controls the state of the animated instance. I couldn't get the animation to play correctly. I'm using a spawner object to make sure to code will still run when an instance of the animation object doesn't exist. It's supposed to be...
  2. B

    Game Mechanics Dynamic Equipment System for 2D Pixel-Art Game

    Overview/Programs Used (so far): - Aseprite - GameMaker Studio 2 - Spine I have a project I'm working on in GameMaker Studio 2 version 2.3.7.606. The project is a 2D adventure/RPG, and it is heavily pixelated (emphasis on pixel art). I'm wondering if there is a way to implement a dynamic...
  3. H

    Move an object 16 pixels at a time

    Hello all, I am brand new the the GameMaker community, as well as programming in general. I am trying to create a SNES era action RPG. I have been able to setup 4 directional only movement with the code below in my STEP event. I am trying to figure out how to make my character move a minimum of...
  4. FHD

    Character Design Workshop - Essentials to following Disney Masters

    Hello everyone, I am holding a workshop about Character design, please follow the link to learn more about it. You can purchase your ticket on eventbrite: https://www.eventbrite.com/e/character-design-workshop-essential-steps-to-following-disney-masters-tickets-233325090627?aff=eand Invest on...
  5. O

    GMS 2.3+ I cant make my player do an animation without moving

    The thing is that my game doesn't need my character to move, but i can't make it do the dodge animation or any other without it to be moving movespeed is 4, and i use dodgeSide to decide wich side is the player dodging (true for left, false for right) and inside of estados_jugador.DODGE is a...
  6. Y

    GMS 2.3+ Make an animation last a fixed amount of time (The animation is triggered when pressing a button)

    I don't really know how to explain this as I am quite new to this. Basically, when I left-click, my character throws a pebble. I would like the pebble throwing animation to last a fixed amount of time, but presently it seems to be a weird mix of if my character is in the air and how long I keep...
  7. J04N

    SOLVED Help with a dash animation

    Hi, i've just started in GM and i met with a problem when i tried to do a dash, the animation has (12 sprites) and when the dash has finished the animation continues yet, here let a snippet of the code that i'm using key_left = keyboard_check(ord("A")); key_right = keyboard_check(ord("D"))...
  8. Wonsubon

    SOLVED Animation Issue with Changing Sprites

    I have an object for the player with a script for the free state (there will be more scripts for other actions), and in the free state script it includes jumping, walking, crouching, and idle animations. For changing animations, I change the sprite index depending on the situation. The second...
  9. Z

    GML MADE A SWORD SWING SCRIPT

    Hello Everyone! I made a swing animation for Melee Attacks BUT it isn't very versatile when it comes to changing direction, I am currently having a hard time making it versatile CREATE VARIABLES melee_state = 0;//Counter Current Anim Number melee_timer = 0;//Animation Timers melee_anims =...
  10. GONE

    GML How can i make an animation transition for my wall jump

    So I am making a platformer and decided to add the feature wall jump to the game. I found the code on a youtube comment and it works well. the code is //Wall Jump if (place_meeting(x+hsp,y,Owall)) && (key_jump) { vsp = -7; } if (place_meeting(x+move,y,Owall)) && (key_jump) { vsp = -7; hsp...
  11. roknix

    SOLVED Can not import multiple sprites

    Hello, today steam updated GMS to Version 2.3.3. It might be a coincidence but after this moment I was not able to import more then one sprite (for animations). I can multiselect but only the last one will be importet. This is what I do normally: - Create a new Sprite - Click on Import...
  12. Slyddar

    GMS 2.3+ Sequence Animations (DND/GML)

    GM Version: 2.3.2.560 Target Platform: ALL Download: N/A Links: N/A Summary: In this dual GML/DND tutorial, learn how you can make a funky title sequence, that includes some slick animation curve tweens. I then cover how to have some tracks continue to play their animation after the sequence...
  13. Joifad

    Windows Animation of my character doesn't work properly

    The code I wrote is exactly like this: //Update Sprite function PlayerAnimateSprite(){var _cardinalDirection = round(direction/90); var _totalFrames = sprite_get_number(sprite_index) / 4; image_index = localFrame + (_cardinalDirection * _totalFrames); localFrame +=...
  14. Joifad

    Animation of my character doesn't work properly

    The code I wrote is exactly like this //Update Sprite function PlayerAnimateSprite(){var _cardinalDirection = round(direction/90); var _totalFrames = sprite_get_number(sprite_index) / 4; image_index = localFrame + (_cardinalDirection * _totalFrames); localFrame +=...
  15. NuclearStarfish

    Portfolio - Art [FOR HIRE] Nuclear Starfish - 2D Game Art / Animation Team

    We are a team of professional 2d game artists and animators. We have 4+ years of experience in the gaming art field and I can provide the best 2d services for your creative project. Indie prices, professional quality. We work with: • 2d game sprites and assets; • 2d game animation; •...
  16. A

    SOLVED How i do to make an animation executes once when i press a key.

    Hi, i am using Game Maker Studio 2.3, and i want to know how can i make an animation executes enterely when i press once time a key. I did it when you keep pressing the key the animation keeps repeating itself, but i dont know how to do it pressing once the key, for example, "D" and the sprite...
  17. Pratanjali64

    Discussion [Animation] Typical steps-per-minute for various types of movement

    Question: Has anyone found a good reference guide for typical steps per minute (or frames per cycle) for various types of movement? Googling this inevitably leads to exercise advice, but I'm looking for typical step counts, not ideal ones. I'm also looking for speed ranges for things besides...
  18. A

    How do I change sprite animations after picking up a weapon?

    Hello everyone, I have imported a sprite sheet featuring my character running with a weapon. I was hoping to use this animation after the player picks up the weapon object. However, I'm unsure about how to insert the animation into the code. I know it has to take the form of an if statement...
  19. R

    [SOLVED] drive and attack

    hello guys, I'm having a little sprite problem. I am trying to make my character walk and attack while walking, well it works and I did it but the visual part I am having difficulty I have a sprite for him to stop attacking and another one for him walking and attacking, the problem is: he...
  20. PrismaticRealms

    Asset - Objects PRAction: More than just a set of tweening functions, this is a fully featured action system.

    40% FOR A LIMITED TIME Available on the YoYo Games Marketplace and on Itch.io. Requires GameMaker Studio 2 v2.3 and up. PRAction is a GameMaker Studio 2 (GMS) module created by Prismatic Realms, Inc. It is an action/animation system that is similar to a tweening system, but is so much more...
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