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The way I worded the question is definitely not what I mean, but I'll try explaining the best I can. Basically, I'm making a 2.5D sword fighting game where you can fight against enemies which all are uniquely different. Clearly, this means that the enemies will all have numerous animations...
It seems that I'm missing something obvious, but I've read through all the IDE tutorial resources and I can't seem to find anything the forums either.
I have a sprite and I'm only animating one part of it, one separate layer.
I know how to copy and paste the entire sprite into the next sub...
I have a vary complex running sprite, on the sprite editor the animation is set to loop, but in the game its set to
ping-pong. and don't know to how to change it to loop, please help me. ps. I'm using DND, and I'm new.
Hello, did the platformer for lessons "Advanced platformer" (as standard physics has ceased to arrange) and encountered a problem in 4 lessons, namely animation. Everything is beautiful there, but Density is set to 0, and I need it to have a certain value. Now I realized this: The player's...
I am working on a game for a school project and need help with animating my movement. My movement code is below:
//Get the player's input
key_right = keyboard_check(vk_right);
key_left = -keyboard_check(vk_left);
key_jump = keyboard_check_pressed(vk_space);
//React to inputs
move = key_left +...
I am just wondering how I should handle sprite animation. I'm not doing it (friend is doing art and animation for the game), so I've been coding and right now I have the items I pick up to follow the player (behind the player, so you can't see them) and the items themselves are the things doing...
Hello, I am not sure if this is the right section on the forums for this, but I've been trying to figure out how to code so I can have my wall slide animation. I've coded it for my running and idle, but can anyone give me a sample of how to do it so it'll show and work when sliding down a wall...