1. Y

    Buttons in GMS

    Hi. I have different buttons as text e.g. "> START" or "> OPTIONS" as a sprite. which is the best way if you press the button that the text gets a kind of click animation to make it optically better Thank you
  2. honeybone82

    Portfolio - Programming Programmer,Animator,Musician,Experienced looking for project

    HI! My name is Howard Robinson IV. I have made an entire game from top to bottom, formed a company, then put it up for sale on steam. It wasn't very successful, mind you, but I became well acquitted with the entire experience. X Archetype Steam Page BONEYARD GAMES LLC I would be happy to...
  3. F

    Problems with the enemies movements

    Please help me, I have a trouble with the moves of the enemies in my game!! They are facing right, but when they walk to left, they don't turn to the left and make a "moonwalk". Also, I can't make they change to stopped sprite when they are stopped and they keep with the walking animation even...
  4. 1up Indie

    GMS 2 Action scene - Animated background like in megaman or manags

    GM Version: GMS2 Target Platform: All Summary: This video tutorial shows you a very neat way how to make an action screen with particles in gamemaker studio. Technically you would call this vfx (visual effects) but action screen has more punch in the wording. Where have you seen such a thing...
  5. K

    Animation issues

    I have been working on state machines and have gone through Gloomy Toads tutorial, Shaun Spaldings tutorial, and looked through several pre-built options. The issue I have regardless of the code I use is that the player character gets suck on animations/sprites. When I land from a jump it...
  6. N

    GMS 2 Having Trouble Moving Sprite Animation Frames along X and Y axis

    Hello all, Haven't used game maker long but I love it so far! My current issue is that I have an Action_Selector Obj with an attack option, when the user key_check_pressed(ord("A")) on that selection I want to hide the Idle_Character_Obj and un-hide the jump_to_target animation then wait at...
  7. A

    Legacy GM [State Machine] Crouch Animation Loop

    How do I stop my crouch animation at the last frame? I tried setting it up like this and it still loops. // Get Input scr_jpgetinput(); // Crouch Animation sprite_index = sp_jplayercrouch; image_speed = 0.4 if sprite_index = sp_jplayercrouch && image_index = 6 { image_speed=0 } // State...
  8. A

    Legacy GM Is a crouch animation possible with this setup?

    Create: grav = 0.3; hsp = 0; vsp = 0; jumpSpeed = 5; moveSpeed = 3; Step: // Get input key_Left = -keyboard_check(vk_left); key_Right = keyboard_check(vk_right); key_Jump = keyboard_check_pressed(vk_up); key_Crouch = keyboard_check_pressed(vk_down); // Use input move = key_Left + key_Right...
  9. A

    GMS 2 2-D Platformer Jump Animation Issue

    The issue: even if I change the speed values, the jumping animation remains a constant speed. The walking animation I can control just fine. [UPDATE: AS IT TURNS OUT, THE PROBLEM IS ENTIRELY DIFFERENT] It's not that the animation frame stays a constant speed, I tested a different sprite and as...
  10. Gamerev147

    Graphics Using Adobe After Effects for Game Maker Animations

    I just recently got Adobe After Effects because of the power it has to animate literally anything. I had planned on using it to animate my sprites for Game Maker, however I ran into a few issues: My animations can be rendered as a PNG or JPEG sequence, but there are over 200+ images after...
  11. Jscoombs

    Need Help with Attacking Animation

    Hello everyone, I'm not totally sure if this belongs here, so please be gentle. I'm working on a metroidvania currently, but I am god awful at making sprites and animations. I've gotten around this like a lot of devs I've seen on Game Maker by using small resolutions for sprites. I'm currently...
  12. royer14

    GML how to create animation in scale

    Hello, I have an Object Obj_box Now I have created a 64x64 sprite and what I want is that in step event the animation is similar to the one in the image below Well I do not want to use so many sprites for the animation and my goal is to do it with gml, could you help me? var scale = 1.4 while...
  13. seojaeoh

    animation once

    Is there a way to play an animation from a sprite only once?
  14. P

    Animating frames are overlapping

    Hey, I'm pretty new to GameMaker and I'm having a bit of a problem. I'm making a SHMUP set in the ocean and I want to create a wave that trails behind the player when they move to the bottom of the screen. I was able to do this with an animated sprite, but each sprite frame stays on the screen...
  15. Theghost

    image to big

    Hello I'm working on a game. My player sprite is 1000x1000. but I want to show it on the screen without it filling the entire screen. How do I do that? Thank you.
  16. JohnSebek

    GML Enemy animation and behavior bug

    Hello, so I made an enemy from a tutorial by Shaun Spalding. And added a little animation code. But I have several problems and I tried to fix them for two hours but still no luck.1. The enemy does not change sprite when walking left.2.When the enemy is attacking player he showed the right...
  17. FlatulenzaFiamm

    Portfolio - Art Animator/Artist for small project (No profit).

    Hello to every little programmer or everyone else! I just wanted to offer myself in the making of animations and "art" design ONLY to gain EXPERIENCE. I'm NOT going to ask money, but I'm also, not going to accept big projects, but only projects related to gain experience, or very small ones...
  18. Q

    GMS 2 [SOLVED]Basic Horizontal Collision Issues

    My player character is having problems with approaching my "wall" objects. As he gets closer to them he starts to blink and spazz out and then gets stuck inside the box and disappears. Here is the code I am using for the collision if(place_meeting(x+hz_mv,y,oWall)){...
  19. Nixxi

    GMS 2 Something to create frames of sprite animation from just 3 images.. yeah, it's long, bare with me.

    Ok, not sure if someone has already done this, but I'm also very medicated so here goes... I'm making pixel art, and I'm not a good or even a talented artist (I mostly do code), and having to hand-draw individual frames that represent the potential angles a 3d object/character can be seen from...
  20. D

    Game Maker and file extensions

    Hello there! I'm wondering whether I can import 3D model in .fbx format and attach necessary animations in the same format as well in GM. How do you import this kind of stuff and combine it?