1. FrostyTBB

    GML How to get a sprite to play it's full animation before switching

    Hello! For a few days now I've trying to set up an animation to play when I press the space bar, and I want it to go through the full animation. However, It usually only plays for one or two frames before being overwritten by the idle or movement sprites, when I'd like for it to stay there for...
  2. Spotted_Dragon

    GMS 2.3+ Animation no longer importing correctly? [SOLVED]

    So, I've been having a real headache, mainly because my first animated file works, but my second one does not. 1) My animator/artist sent me a walk animation, which works when I press play in the Sprite Editor. Only it was set up in rows and not as a straight line, so I asked her to edit it and...
  3. sweep

    GML sprite issues

    Hope you can help,it's probably an easy fix but I can't find a solution. My player isn't switching to the correct sprite when I am climbing. The code is below. The player changes to its falling sprite while going up or down a ladder. Is the jumping and falling code overwriting the climbing ...
  4. emedg

    Portfolio - Art Pixel Artist Available - Portfolio Update

    Hey guys! My name is Emerson I'm a Brazilian Pixel Artist and game designer. I need to feed three hunger dogs so I'm available for new projects! Portfolio: Call me: gmail com On Twitter or on Discord: EmeDG#8720 I made these pixels ...
  5. Gorshalox

    GMS 2 Jump Animation

    So I'm making 2d platformer and I don't know how to make correct the animation of jump, in my case the player jump and the animation is playing very fast and ends in air, I will post the my animation code in Step Event below //Animation //===Walk if (key_right) { sprite_index =...
  6. Y

    Buttons in GMS

    Hi. I have different buttons as text e.g. "> START" or "> OPTIONS" as a sprite. which is the best way if you press the button that the text gets a kind of click animation to make it optically better Thank you
  7. honeybone82

    Portfolio - Programming Programmer,Animator,Musician,Experienced looking for project

    HI! My name is Howard Robinson IV. I have made an entire game from top to bottom, formed a company, then put it up for sale on steam. It wasn't very successful, mind you, but I became well acquitted with the entire experience. X Archetype Steam Page BONEYARD GAMES LLC I would be happy to...
  8. F

    Problems with the enemies movements

    Please help me, I have a trouble with the moves of the enemies in my game!! They are facing right, but when they walk to left, they don't turn to the left and make a "moonwalk". Also, I can't make they change to stopped sprite when they are stopped and they keep with the walking animation even...
  9. 1up Indie

    GMS 2 Action scene - Animated background like in megaman or manags

    GM Version: GMS2 Target Platform: All Summary: This video tutorial shows you a very neat way how to make an action screen with particles in gamemaker studio. Technically you would call this vfx (visual effects) but action screen has more punch in the wording. Where have you seen such a thing...
  10. K

    Animation issues

    I have been working on state machines and have gone through Gloomy Toads tutorial, Shaun Spaldings tutorial, and looked through several pre-built options. The issue I have regardless of the code I use is that the player character gets suck on animations/sprites. When I land from a jump it...
  11. N

    GMS 2 Having Trouble Moving Sprite Animation Frames along X and Y axis

    Hello all, Haven't used game maker long but I love it so far! My current issue is that I have an Action_Selector Obj with an attack option, when the user key_check_pressed(ord("A")) on that selection I want to hide the Idle_Character_Obj and un-hide the jump_to_target animation then wait at...
  12. A

    Legacy GM [State Machine] Crouch Animation Loop

    How do I stop my crouch animation at the last frame? I tried setting it up like this and it still loops. // Get Input scr_jpgetinput(); // Crouch Animation sprite_index = sp_jplayercrouch; image_speed = 0.4 if sprite_index = sp_jplayercrouch && image_index = 6 { image_speed=0 } // State...
  13. A

    Legacy GM Is a crouch animation possible with this setup?

    Create: grav = 0.3; hsp = 0; vsp = 0; jumpSpeed = 5; moveSpeed = 3; Step: // Get input key_Left = -keyboard_check(vk_left); key_Right = keyboard_check(vk_right); key_Jump = keyboard_check_pressed(vk_up); key_Crouch = keyboard_check_pressed(vk_down); // Use input move = key_Left + key_Right...
  14. A

    GMS 2 2-D Platformer Jump Animation Issue

    The issue: even if I change the speed values, the jumping animation remains a constant speed. The walking animation I can control just fine. [UPDATE: AS IT TURNS OUT, THE PROBLEM IS ENTIRELY DIFFERENT] It's not that the animation frame stays a constant speed, I tested a different sprite and as...
  15. Gamerev147

    Graphics Using Adobe After Effects for Game Maker Animations

    I just recently got Adobe After Effects because of the power it has to animate literally anything. I had planned on using it to animate my sprites for Game Maker, however I ran into a few issues: My animations can be rendered as a PNG or JPEG sequence, but there are over 200+ images after...
  16. J

    Need Help with Attacking Animation

    Hello everyone, I'm not totally sure if this belongs here, so please be gentle. I'm working on a metroidvania currently, but I am god awful at making sprites and animations. I've gotten around this like a lot of devs I've seen on Game Maker by using small resolutions for sprites. I'm currently...
  17. royer14

    GML how to create animation in scale

    Hello, I have an Object Obj_box Now I have created a 64x64 sprite and what I want is that in step event the animation is similar to the one in the image below Well I do not want to use so many sprites for the animation and my goal is to do it with gml, could you help me? var scale = 1.4 while...
  18. S

    animation once

    Is there a way to play an animation from a sprite only once?
  19. P

    Animating frames are overlapping

    Hey, I'm pretty new to GameMaker and I'm having a bit of a problem. I'm making a SHMUP set in the ocean and I want to create a wave that trails behind the player when they move to the bottom of the screen. I was able to do this with an animated sprite, but each sprite frame stays on the screen...
  20. T

    image to big

    Hello I'm working on a game. My player sprite is 1000x1000. but I want to show it on the screen without it filling the entire screen. How do I do that? Thank you.