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  1. ReignOnU

    GML Using arrays without using arrays (for collision tables)

    I don't really know how to phrase this. But let's say you have a giant game that has a room that is 8192x8192 in size. And for some reason you want to collide with a sprite that has precise collisions, let's say this is a sprite that is the letter "A". The naive way is to create a sprite of...
  2. N

    Design Game Design Essay (Half-Life 2)

    I wrote an essay back in December about Half-Life 2, and how it uses it's interactivity to enhance it's story telling, rather than being a game with story dropped onto it. It's a bit spoilery for Half-Life 2, but if you like the game and are interested in reading it, here is a link...
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