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    Portfolio - Audio Scipio Africanus II, Pro-Bono Amateur Composer

    Hello, I am an amateur video game composer, and fairly new to the GameMaker community. I am here to do free work for smaller, similarly amateur projects. I primarily use is MuseScore 3 for composition, and I specialize in standard symphonic music (however I am also capable of composing in other...
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    GMS 2 Enemy Moving attacking/chasing states

    I'm having a problem where I want my enemy to stop a certain distance and use a sprite to attack the player but my code only draws the enemy to the player then the enemy proceeds to go back and forth through the player, not attacking the player nor stopping, sorry if its a long read. Here is...
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    GMS 2 When Player doesn't go to death room

    I have my player when their hp reaches 0 they should be transported to a room, I'm sure it's an easy fix, I'm just lost at the moment. Every time PlayerHp <= 0 the game just freezes, please help. Player create- //move vari hsp = 0; vsp = 0; grv = 0.3; walksp = 4; hascontrol = true; PlayerHP =...
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    GMS 2 Save logic error

    I have a simple save system that when the player enters a new room, it saves. and at the main menu of the game, if they press continue, it teleports them to the room, but the problem is the player itself has not traveled to the room when you hit continue. Omenu create #macro SAVEFILE "Save.sav"...
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    GMS 2 When Player doesn't go to death room

    I have my player when there hp reaches 0 they should be transported to a room, I'm sure its an easy fix, I'm just lost at the moment Player create- //move vari hsp = 0; vsp = 0; grv = 0.3; walksp = 4; hascontrol = true; PlayerHP = 100; //weapons enum WEAPONS_MODE { HANDS, PLASMA }...
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    GMS 2 Animation of Enemy is keeps recycling

    Thank you for taking time out of your day to help me! Ok, I have this code for when I want my enemy to chase the player OEnemy step- vsp = vsp + grv; //Enemys state switch (Enemy_State)//edventually put this into script { case ENEMYSTATES.IDLE: EnemyIdle(); break...
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    GML Logical Error, please help

    I am creating this piece of code that should let you switch weapons by right clicking your mouse, but it doesn't work, please help. I have a variable (soulswap) the number increases when you pick up a certain weapon -PLAYERS CODE switch (weapons) { case WEAPONS_MODE.HANDS: {...
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    GML [SOLVED] How To Carry Item Overhead?

    I'm currently working on a Point & Click adventure type game, and in need of some help. I'm trying to get the player to 'hold' an item overhead, meaning, I need the collided instance of said object to have the same x and y of the player. I hope I'm making sense. :confused: And need any other...
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