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alpha

  1. U

    Alpha Grab&Run

    Grab&Run (Come back later)
  2. G

    Shadow Blend Modes

    I am currently trying to add shadows to my game which are drawn using triangle strip primitives from the corners of boxes which cast shadows. This system is working well, however as I want the shadows to be 'see through' I am drawing these as black but with 0.3 alpha, this creates problems where...
  3. Bee

    Make player fade out to indicate he can't be hit

    Hello all, I have coded it so the player can't be hit immediately again after being hit. I'd like to draw him as faded out during that time. I tried putting this in the Draw Event using the canHit variable I created (will be false for a certain period of time if he can't be hit): if (!canHit)...
  4. M

    Alpha "You are the wrong hero"

    I am making a game now. It's not even 1% complete because i just started making it. My skillz:cool: 1-100 sprites:2 Programming:1 Level Design:1 for now Ai: 1 Audio:? gameplay: 5 Story: 50/50 Download: soon I would appreciate the help. Oh and i'm working on my logo. -:banana: Mattz...
  5. D

    Released Erin: The Last Aos Sí

    Hi guys, I've been working on my first game for quite some time now and it's finally in somewhat presentable state. The goal was to create a mobile game that can be played in short bursts, that would make a good use of touch input and require at least two brain cells. Any feedback would be...
  6. artcadev

    Alpha My Cat Revenge - 2D Platformer Puzzle Shooter

    /// MY CAT REVENGE \\\ 2D Platformer Puzzle Shooter, inspired own our daily challenges and experiences with our cat, but now turning from a uncontrollable joke that became game form with the initial concept of "Rescuing my girlfriend from the devilish claws of my handsome cat." The game...
  7. C

    Asset - Scripts TTE - Looking for Alpha Testers

    TTE, Tag Textbox Engine, is the asset I will be releasing soon. ( the asset is still in development ) But before releasing it, I wish to get rid of as many bugs as possible. If you wonder what TTE is, you can go check CTB - Ced's Textbox on the market place. TTE is basically the CTB asset...
  8. D

    Legacy GM HELP Decreasing Text Alpha Decreases Other Image Alphas Too

    Hey everyone, I'm trying to get text from a collision event to disappear. In an enemy object with a collision of a bullet I have the code: instance_create(x,y,obj_pointsAdded); In my obj_pointAdded I have the following code in my Create event: alpha = 1; Step Event: alpha = alpha - .01; x...
  9. T

    Alpha blending between two surfaces problem. Help appreciated.

    Hi all, this is my first time ever posting on the forums. :D Before I get to the point, I am aware of the issue explained in this blog about alpha on surfaces: http://www.yoyogames.com/blog/60 I have searched many other websites and forums to see if anything would work for me, things about...
  10. RobertRamsay

    Shaders [SOLVED] Shaders... How do I make a mask shader?

    How do I make a shader that treats one of my images as a mask, so that if I have an area of opaque pixels and some areas with transparent pixels multiply into my drawn sprites.? There is 3 elements here: 1) The games backdrop screen with scenery and objects/UI 2) The mask image that matches the...
  11. Posho

     Holding Out Your Game's Visibility

    All I've ever shown on the internet are prototypes and game jams, but I've never really shown this full-length project that I've been working for arguably three years. I love getting feedback and attention just like the next guy but -in my head- it seems that showing off a project that is going...
  12. J

     Updating the Game

    So, I have this game, and for the last year I've been releasing my builds every once in a while. Usually, the minimal interval is 2 weeks, and sometimes it got up to 2 months. I've been considering, releasing the builds more frequently, but with less stable features. So, should I stick with the...
  13. Liquid

    Beta Emerald Caves (windows+android)

    Hello, i am working on a remake of BoulderDash / EmeraldMine. Also i added and will add some futures of Diamond Caves and some of my own. At the moment the game runs pretty well, all objetcs behaving as they should. Only the controlls are nasty and must be improved. Testversion for Android...
  14. S

    Legacy GM 2D sprite has no alpha when in front of 3D background object? [SOLVED]

    So basically, I've had the old GameMaker 8 for a few years and have made a decent amount of 2D games with it. Recently I've got GameMaker Studio (v1.4.1757) and have been learning how to code things in 3D using GML, so I'm trying to remake one of my old game engines. I've now got some nice 3D...
  15. VentKazemaru

    Legacy GM Making tiles vanish when the player touches them?

    I'm trying to figure out how to make hidden areas behind tiles, if you go behind them they drop their alpha. I figured out how to do this for objects but I figure it would be more efficient to use tiles, more variety that way, how do I do this? I don't mind if all the hidden tiles turn alpha.
  16. HighlandCoo

     DRADIS - Control your ship via typed commands - GREENLIGHT live!

    Hi Everyone! Now live on Greenlight and looking for your votes! This is a little prototype I've been working on, working title "DRADIS". Inspired by the retro-futuristic command line console in "duskers" and investigating the gameplay possibilities of _real_ tactical space warfare, Not the...
  17. T

    Go North v.043

    Genre: Rouge-Like, 2D Top-Down, Shooter/Bullet Hell Reccomended 1600x900 for best quality Description: As a wanderer, you are traveling north to prepare for the coming ice age. Traveling East(Right) and West(Left) doesn't make you progress, however you can still grind, farm, and discover...
  18. J

     Roaming the land of Death (isometric)

    Looking for any feedback on this project. This is my first game and it is nowhere near finished. Roaming the land of death is an isometric game with questing, shooting off spells, looting, and other fun mechanics. I started this project almost 3 years ago but finding the motivation to work on...
  19. F

    Windows 2D Space Alpha

    Name: 2D Space Alpha Genre: Top Down Shooter Platform: PC Release Date: Unknown Description: (This game is a work in progress.) I plan on adding five different factions in the next update, It's going to take me sometime. Game Features: 1. 8 Direction Movement with Mouse 2. Shooting 3...
  20. B

    Shaders X-ray Shader for each pixel?

    I've been tinkering with shaders for a bit and wanted to ask if it's possible to do this or any guidance in the right direction: A shader that checks if each pixel on the sprite is visible. If the pixel is not visible (an enemy is standing in front of them, blocking the pxiel), draw the pixel in...
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