alpha

  1. Jaqueta

     Updating the Game

    So, I have this game, and for the last year I've been releasing my builds every once in a while. Usually, the minimal interval is 2 weeks, and sometimes it got up to 2 months. I've been considering, releasing the builds more frequently, but with less stable features. So, should I stick with the...
  2. Liquid

    Beta Emerald Caves (windows+android)

    Hello, i am working on a remake of BoulderDash / EmeraldMine. Also i added and will add some futures of Diamond Caves and some of my own. At the moment the game runs pretty well, all objetcs behaving as they should. Only the controlls are nasty and must be improved. Testversion for Android...
  3. S

    Legacy GM 2D sprite has no alpha when in front of 3D background object? [SOLVED]

    So basically, I've had the old GameMaker 8 for a few years and have made a decent amount of 2D games with it. Recently I've got GameMaker Studio (v1.4.1757) and have been learning how to code things in 3D using GML, so I'm trying to remake one of my old game engines. I've now got some nice 3D...
  4. VentKazemaru

    Legacy GM Making tiles vanish when the player touches them?

    I'm trying to figure out how to make hidden areas behind tiles, if you go behind them they drop their alpha. I figured out how to do this for objects but I figure it would be more efficient to use tiles, more variety that way, how do I do this? I don't mind if all the hidden tiles turn alpha.
  5. HighlandCoo

     DRADIS - Control your ship via typed commands - GREENLIGHT live!

    Hi Everyone! Now live on Greenlight and looking for your votes! This is a little prototype I've been working on, working title "DRADIS". Inspired by the retro-futuristic command line console in "duskers" and investigating the gameplay possibilities of _real_ tactical space warfare, Not the...
  6. T

    Go North v.043

    Genre: Rouge-Like, 2D Top-Down, Shooter/Bullet Hell Reccomended 1600x900 for best quality Description: As a wanderer, you are traveling north to prepare for the coming ice age. Traveling East(Right) and West(Left) doesn't make you progress, however you can still grind, farm, and discover...
  7. J

     Roaming the land of Death (isometric)

    Looking for any feedback on this project. This is my first game and it is nowhere near finished. Roaming the land of death is an isometric game with questing, shooting off spells, looting, and other fun mechanics. I started this project almost 3 years ago but finding the motivation to work on...
  8. F

    Windows 2D Space Alpha

    Name: 2D Space Alpha Genre: Top Down Shooter Platform: PC Release Date: Unknown Description: (This game is a work in progress.) I plan on adding five different factions in the next update, It's going to take me sometime. Game Features: 1. 8 Direction Movement with Mouse 2. Shooting 3...
  9. B

    Shaders X-ray Shader for each pixel?

    I've been tinkering with shaders for a bit and wanted to ask if it's possible to do this or any guidance in the right direction: A shader that checks if each pixel on the sprite is visible. If the pixel is not visible (an enemy is standing in front of them, blocking the pxiel), draw the pixel in...
  10. B

    Alpha Tower Defence Game

    This is an early alpha version of a simple tower defence game project I've been working on. Most instructions & information can be found in the games first screen: The game itself currently contains 5 levels, 8 towers and many different enemy types. My main reason for posting this right now...
  11. David Richard

    Legacy GM Alpha Blended Surfaces

    I'm presently working on a project right now and am looking for a way to apply png transparency to a surface. When I draw everything on the same surface, there's no problem. BUT when I draw a surface on another, that's where I get the problem. I first fill my surface with fuschia (for example)...
  12. lizzard

     Sketchy Invaders (alpha) (windows)

    SKETCHY INVADERS (alpha) (windows) DOWNLOAD ALPHA (16.9 MB) Your world has been invaded! Take control of the last sphere fighter, and blast away all the invaders. Destroy wave after wave with invaders and collect power-ups to survive a little bit longer. The game offers several levels...
  13. A

    Escape To Earth - Alpha.

    Escape To Earth. - Alpha build. EXE DEMO INSTALLER -------- In the year 2245, shortly after the Helium-3 extraction plan on the surface of the Moon begins to suffer a huge downturn in profitability, the Earth Federation signs an order allowing the declining lunar extraction plant to be...
  14. Uneven Pixel Studios

    Alpha Maxim Oddysey

    So my rpg game is coming along smoothly, and I finally have some screenshots for it. I mostly just wanted to get some feedback on the asthetics of the game, and also some feedback on its current state. The Title Screen One of the rooms in the game with the HUD and 5 enemies A Battle Sequence...
  15. M

    Alpha Android game - "Curry and Masa"

    This is Curry and Masa, a game I have been working on since December of 2015. The game is far from complete, but it already has: Pseudo-Random Levels based on setpieces Intuitive control custom-built for smartphones Multiple environments to explore, each with their own unique features It's...
  16. Jaqueta

    Alpha Process|Possess (Build 10) [22/08/2016 Release]

    Game Title: Process|Possess Developer: Indiebuild Genre: Top-down Puzzle Platforms: Windows First Release: January 03, 2016 Last Release: July 13, 2016 ABOUT THE GAME: Process|Possess is an action puzzle game that uses a top-down point of view that is currently under development since September...
  17. Murr_

    Legacy GM Fading out Text > Fading in Text

    Okay this was bugging me for 2 days straight and i have a grasp of it, but can't seem to really fix it. What i want to do is fade in the text(_image_0_alpha += 0.1) and display the text for a set amount of time (Alarm) then it fades out (_image_0_alpha -= 0.1) and displays another string of text...
  18. ZeDuval

    Asset - Extension Draw_Set *free*

    "One Function to set them all, One Function to define them, One Function to manage them all and in the draw_event bind them" Draw_Set() is a combination of the functions draw_set_color(), draw_set_font(), draw_set_alpha(), draw_set_halign() and draw_set_valign() with builtin color-conversion...
  19. E

     Spark | Combo-centric Shoot 'em Up | Releasing Nov 10

    Releasing on Steam Nov 10th Spark is a creative, combo-centric, Shoot 'em up game. It's a 3-in-1 old-school arcade game fueled by the competitive urge to climb the leaderboards. The unique shooting system hooks the player as they discover more and more ways to create beautiful and...
  20. A

    Application surface - Alpha issues

    Hey there! I'm having some issues with rendering the application surface to a separate surface, related to alpha values carrying over. I've read the YoYo Games tutorial related to this issue but am having trouble solving the issue myself. The problem that I'm encountering is the following...
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