alpha

  1. N

    Alpha parts of one sprite using another

    I've searched a number of methods using gpu_set_colorwriteenable() to create a mask of a sprite within another sprite. However, I'm seeking a method to using an inverse of this. Say there's a player sprite and the player is carrying an item. The item is represented as another sprite that is...
  2. Plisken

    Alpha Petal To The Metal

    Please consider playing and giving me feedback on the build! it's still in alpha so expect a lot of changes/additions! Demo is finally out! So after roughly 8 months of me working on and off with this game, I'm finally ready to release a playable demo! Release Trailer: Itch.io page...
  3. Caden Black

    Alpha In the Mind (Alpha) - NEED FEEDBACK

    For for exactly one week, I have been working on a simple Visual Novel/RPG. It will be broken up into four different levels. Each I hope will end up resulting into a 1 hour game run time to tell the story. Which goes as follows - Color is HUGE and I mean HUGE in this game, color represents...
  4. O.Stogden

    Demo TRF - The Race Factory | Demo on Steam | Launches September 2020

    Hello everyone! You can wishlist TRF on Steam now! https://store.steampowered.com/app/1230660/TRF__The_Race_Factory/ You can join the Discord and ask questions and offer suggestions too! https://discord.gg/xZhFRwE I have decided to release an early Alpha version of my game in order to get...
  5. J

    Edit sprite’s alpha per-camera view?

    Hi all, I’m making my first split-screen couch multiplayer game; I’m currently looking to have some trees which obscure the players’ visions of characters go transparent *only* for the relevant pkayer’s camera. So, for example: Player 1 views the game through a viewport that takes up the top...
  6. Caden Black

    Alpha The Opposite

    Download The Opposite - https://drive.google.com/file/d/1sl6dt3yYVIATj6HDI0XdCLHoxUMSOsNj/view?usp=sharing So this is a prototype game that I may or may not work on depending on how it works out. The Opposite is a simple game where the controls are opposite from one another! The game at the...
  7. Shadowblitz16

    GMS 2 (SOLVED) draw_rectangle draws semi transparent pixels on fill and some other things

    does anybody know why draw_rectangle(0,7,127,7,false) is drawing a semi transparent rectangle? also it seems that the lines top, left, and right lines are not drawing even though 0-7 is 8 pixels and 0-127 is 128 pixels which it should be drawing inside the rectangle like this.. here is my...
  8. Daniel Mallett

    GMS 2 draw_getpixel_ext

    So I like the look of this draw_getpixel_ext. The problem is I don't want to know the colour of the pixel underneath the transparent pixel. The best way to explain this. If I have an object which has and image attached to an object that covers the whole screen. That object is 100% transparent...
  9. PlayerOne

    Alpha Project: Plastic - An Army Men Inspired Game

    Description: A 2D action metroidvania-ish game where you can freely explore an abandoned farmhouse. Unlock paths using different weapons and (possibly) abilities to take down enemies from all kinds of toys ranging the spectrum. Explore fridges, vents, bookshelves and more to destroy different...
  10. T

    Windows bug with draw event

    I wanted to make a display of HP bars only in combat. In the beginning HP bar are not visible, but it appear during the attack. But in the game on the very first enemy in the room the draw code does not work. His HP bar is always visible. And other manipulations with draw alpha also dont work...
  11. RhyminGarFunkle

    Question - IDE Store rather than blend colors in sprite editor

    A year and a half ago, I made a thread about getting back the color blend/replace dialog options, which have been in the sprite editor for every prior version of Gamemaker, in the sprite editor for GMS2. Staff talked about ways to duplicate that functionality, and I talked about how those ways...
  12. Plisken

    Alpha Feedback please

    Hello everyone. So I've got this game I'm working on. it's a 2d shooter akin to something like megaman. I'll post a link to the file for the game, and a video if you don't feel like downloading it. in it's current state it's just a bare engine to the point where there are hardly any art assets...
  13. FactorX12

    How to make object fade when key not pressed and then opaque when it is pressed?

    So I am trying to make an inventory that is completely opaque when the player holds the tab key, and then fade out when the player releases the tab key. Is this possible? This is my current code: [in the step event]: check_tab = keyboard_check(vk_tab); image_alpha -= 0.05; if check_tab {...
  14. T

     Super Captain 3D vs The Pixel Invaders from Dimension 2 (pre-alpha demo.)(Superhero Shmup)

    Hello everyone, we want to show you the new game we are working on! What we would like you to see right now is a short pre-alpha demo (2 stages and 1 boss), we are still open to changing up the mechanics and tweaking stuff, new ideas, etc. The game is a "hero based" side scrolling shoot em up...
  15. M

    GMS 2 superposing sprite issue (auto solved :p)

    Hi, I want to animate a sea with only two frames, but, in order to have a smooth transition between those two frames, I've created an object that display 2 sprites with this code : draw_sprite_ext(spr_plage,1,x,y,1,1,0,c_white,freq); draw_sprite_ext(spr_plageB,1,x,y,1,1,0,c_white,(1-freq))...
  16. b38b38b

     Gopnik2D - the hardbass platformer

    Gopnik2D is the very first game I programm. Currently we are 3 people working on this project, me ( programming ), YooxaZ ( design ) and Starslav ( music, also on youtube). It is my first game so I dont want to do any difficult mechanics and keep the game simple. We are looking for new ideas and...
  17. The Reverend

    Graphics Surface Alpha, Blend Modes & Premultiply Alpha

    GM Version: GM:S 1.2+ | GMS 2 Target Platform: All Download: N/A | Video Tutorial Link: Video
  18. Zephyr Schwarzwolf

    Improve Height Handling For Z-Tiling [SOLVED]

    Hi GMC ! For my top-down game, I'm using a Z-Tiling shader for depth sorting. The method is the same used by Ariak in this tutorial. For some reasons, few sprites are not tilted on the same angle (probably because "visible" images don't use all available pixels on every frames. Moreover, I set...
  19. MissingNo.

    Alpha Blending Performance Script

    I wrote this code for the draw event of certain objects in my game to hopefully future proof the games performance for when it's starts to get more complicated: draw_set_alpha_test(true); draw_set_alpha_test_ref_value(254); draw_self(); draw_set_alpha_test(false); The code is used by a lot of...
  20. PlayerOne

    GMS 2 [SOLVED] Isolate a function within code?

    Is there a way to isolate a function within gml? Using draw_set_alpha in this example: DRAW: draw_text(x,y,"Hello World..."); vvvvvvvvvvvvvvvvvvvv if (!test_var) { draw_set_alpha(0.5) draw_text(x,y,"hello!"); } ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ draw_text(x,y,"hello people..."); Within the...
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