alarms triggering alarms

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    GameMaker [SOLVED] Error with alarms, plz help

    Ok, I'm making an RPG game with a unique battle system. The problem is, the enemy can only do one attack at a time. I have a value called attack, which sets the alarm between the warning animation and the enemy attack animation. I am trying to set the attack equal to false after the alarm is...
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    GML [SOLVED] controlling several object instances

    Hi, I have a sprite consisting of 8 images of buttons. every 2nd button is off-state and next to i the on-state button. So sprite image1 = button1OFF image2= button1ON image3= button2OFF image3= button2ON ... image8=Button4ON Then i have the sprite assigned into a obj_button And i have placed...
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    [SOLVED] function works different after click than after alarm

    I've set up a regular triggering effect, where I'm playing a string of piano notes, one note at a time, moving higher and higher in pitch. I start it with a mouse click on a button, then alarms are set, and the notes play indefinitely. The problem is, when I click the button, the first five...
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    Changing object's sprite with Alarm? (SOLVED IN COMMENTS)

    Hey everyone, I currently need help with "changing an object's sprite with an Alarm". But to make things trickier, I need the alarm (or several alarms) to change the sprite of the same object several times....about 4 times. Think of a tree...it starts as a little spr_sapling....then alarm 0...
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