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  1. Yaazarai

    Graphics Global Irradiance (Better 2D GI, Lighting)

    GM Version: GMS2, IDE 2023.6.0.92 Target Platform: Any That Support GLSL ES Difficulty: Very Advanced Github: Repository Pre-Reqs / Source: Godot Tutorial & Original Tutorial Around this time last year I posted a short advanced tutorial on 2D Global Illumination... I was never happy with it and...
  2. VoxPrincipalis

    Discussion What 32-Bit notation is this?

    I know you guys are super smart. I've been reverse engineering an ancient file format that requires a dos emulator to create. It's meant for an SMT machine and upon extensive googling it's impossible to find any info about it so I have to reverse engineer it myself. The company I work for...
  3. S

    SOLVED HELP, I would like to make an option in my game to quickly uninstall it without searching everywhere in the computer

    I would like to make an option in my game to quickly uninstall it without searching everywhere in the computer. I searched for like 10 mins and found nothing about it so i'm starting to wander if it is possible. I want a full unistall so that therre is nothing left on the computer pls. Using...
  4. Daniel Mallett

     Advanced search and replace functions

    This a fairly generic non-programming specific question. I hope this is in the correct category. I apologize if not. The search and replace function within GMS is fairly straight forward. The only extra option you have is to search case sensitive, that's about it. Does anyone have any...
  5. MIchael PS

    Legacy GM Stickman/Ragdoll Fighting

    Hello everyone, I want some help with the game that I work on, I want to implement those stickman fighting kind of sloppy ragdolls with the funny and weird movement and waving swords. I know that I must use physics, but I haven't worked with gamemaker physics a lot. I would really appreciate...
  6. Evanski

    Portfolio - Programming {closed} Experienced GML Programmer for hire

    Hi my name is Evan. I'm an advanced user of GML having up to 6+ years experience with the language. Feel free to ask me any questions or help on your code. I charge a simple fee for what you want done rather then a per hour rate I charge based on difficulty of the task, EX: save system = 20$...
  7. L

    Gamemaker Power,Generators,battery Help!!

    Hi Im making a game and i want it to have machines and generators and batteries and cables and what not im trying to figure it out but im having some difficulty with the generators powering all the cables not just specifically the ones connected Any Help would be appreciated
  8. L

    Trying To Get Power Cables And Batterys To Work

    So im trying to get power cables to work like transfer power from a generator to lets say a battery iv gotten most of it working but how i have it set up its triggering all the cables so if i have a cable connected to a generator to a battery and another separate cable (not connected to a...
  9. T

    Astrodynamic Equations to Gamemaker Code Help

    Hello, I'm currently trying out a few things for a physics class and want to try to replicate basic orbital mechanics in gamemaker 2. This requires some advanced math though that gamemaker would not support by default. I want to be able to run this equation in game maker But this formula...
  10. H

    How to get width and height of an object, which is scaling?

    I have an Object with w,h = 1920,1080, but it is scaling, so the width and height is changing. How can i check this? Thank you guys!
  11. H

    How to attach and object to another object?

    So an object is moving from for example 1920 to 0, and an another object stay's in collision. I want the other object always being attached to the first object, how can i do it? Thank you guys!
  12. MIchael PS

    Legacy GM Surface Resolution (?) !!

    Hello there… I have a small problem. I wanted the shadows not to overlapping each others, so I drew them all in a surface in full opacity and then I lowered the surface opacity by 50%. Everything should work fine. And actually it worked considering the overlapping, but this happened: Before...
  13. S

    GameMaker Are Script IDs ordered the same in a full build as they are in engine?

    Title. I need to know for... reasons.
  14. MIchael PS

    Legacy GM Real Time Animated Spider

    Hello There, I have a little problem here. I wanna make a spider that moves using real time animation and not pre made sprites, cause it will look as if the spider is sliding instead of walking. I want it to be something like this: ( example form LIMBO, if you wanna see how the spiders walks...
  15. MIchael PS

    Legacy GM Finding object trought id

    Hello, A little roblem here... How can I "return" the object of an instance if I know the instance's id? For example I have an instance in my room that has a certain id. Knowing that id, how can I find what OBJECT is that instance? Thank you for your time, Michael
  16. MIchael PS

    Legacy GM Linestrip Thickness!!!

    Helloooooo!!! Is there a way to change the thickness of a linestrip primitive !!! Thank you soooo much for your time!!! Michael...
  17. MIchael PS

    Legacy GM A (second) not-so-random randomness (2)

    Hello!! I have a new question about random picking!!! How can I make a system, with which, for example, if I have 10 items, when I pick one, the next time the system will automatically pick 1 out of the remaining 9, then, the next time the system will automatically pick 1 out of the remaining...
  18. MIchael PS

    Legacy GM N.T. THUNDERBOLT creator ???!!!

    Hello thereee!!! A new problem here!!! I was wandering how is it posible to make a nuclear-throne-like kind of thunderbolt??? If you don't know what am I talking about here are some pictures... What do you think??? Beacause I can't come up with a working idea!!! Thanks a lot for your...
  19. G

    Legacy GM How to make quicker waves without breaking the system?

    Heyo! Just wanted to let you know that this may be hard and advanced. So let's just get into the theory and problems behind it and what I want to achieve. Game idea: You are in the centre of a grid of 7x7. As shown here... You swipe in the direction of where an enemy is coming from and if it...
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