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activation

  1. Binsk

    GameMaker Instance Deactivation and Depth

    Howdy, Alright, so I've always avoided instance deactivation and generally handled the 'deactivation' bit myself. However I am designing an extension that requires I "pause" objects regardless of how the user of the extension has programmed them. Because of this I am trying to use deactivation...
  2. Simon Gust

    Legacy GM Efficient instance activation / deactivation

    GM Version: GM:S 1.4 Target Platform: All Download: N/A Links: N/A Summary: An efficient way to handle object activation and deactivation processes. Heads up: This tutorial covers basic functions and some data structures such as: - Objects - Arrays - Ds stacks (or queues) - For loops...
  3. T

    GameMaker Problem with activating instances?

    In the game I am working on, for some reason, all objects that are children of my enemy object don't get reactivated when deactivated. I can't see what would cause this to happen. //CREATE EVENT depth = 1; mySoulWorth = 10; mySoulDamage = 2 * mySoulWorth; collided = false; collidable = true...
  4. K

    [SOLVED]activate/deactivate flicker

    Hi! I have a quick question about a problem I'm having. There's a fairly big world in the game I'm making, so I'd prefer to use the deactivating and regional activating for most of my objects, to optimize the performance. This works really nicely for my trees! But whenever I apply this to my...
  5. K

    Help with regional activation/deactivation

    I'm trying to deactivate my objects outside the screen, and activate them just before they appear. I am using instance_activate_region(view_xview, view_yview, view_wview, view_hview, true); which is working except for my trees. My trees are 64 pixels tall, 32 wide and whenever I move down (top...
  6. D

    Legacy GM Memory Leak (not fixed by instance deactivation)

    I'm making a level creator game (think Zelda Maker). Every time I deactivate all instances, and load only the ones in the region, for some reason it must not be deactivating them completely because the memory keeps piling on top of itself. I use one large map and deactivate objects when I exit a...
  7. S

    Activation Email Activates Nothing

    So, I just recently created an account on the main Yoyo Games website (or so I thought), and yet I cannot log in. No matter what page I go to, what links I click to go there, the results are the same. Every time I get the "account activation email, it asks me to change the password. I change my...
  8. RyanC

    Legacy GM Instance Deactivation Issue - Enemies Getting Stuck In Floor

    Hi everyone, I'm having some trouble deactivating my floor objects and was wondering if anyone can help? I deactivate the obj_floor before I deactivate the enemies but the enemies are still getting stuck in the floor. I think it's because the enemies bounding boxes could be overlapping the...
  9. S

    3D [Solved] Activating Instances that can be seen by the Camera

    Hi everyone. Nice too see that the GMC is back. Now to my problem: I'm trying to deactivate all instances of a certain object that aren't inside the area visible to the camera (the players field of view). Everything I could think of was the point_in_triangle function, like this: STEP EVENT if...
  10. D

    Instance Activation/Deactivation in the same step

    Hello, there. I'm having a problem with instance deactivation and reactivation in my game. I have lots of objects, but half of them are only useful in certain code-blocks, being otherwise invisible. The controller object in question is a machine state of sorts, so it only uses that code in one...
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