I'm trying to do a AI A* system to make the enemys follow the player, ignoring the walls and finding the quickest way, but isn't works, the code is:
obj_enemy:
Step:
var range = 300
switch(status){
case "stopped":
if(distance_to_object(obj_player)<= range){
estado =...
Hello, I am trying to implement pathfinding in GMS using mp_grid. The idea is simple : when a player presses the LMB, the character moves to the target location. The code works, but unfortunately my character only moves diagonally when there is no adjacent obstacles. I want my character to chose...
The built-in pathfinding is nice, but very limited (can't move through diagonally blocked paths, can't weight movement, etc). So I'll just write my own implementation of A*, right? Well I did. And it works. But it's sloooow. So I figured maybe these new structs that I used to track nodes...
I am making a tutorial series on algorithms. This forum thread is made for discussion related to this series.
You can download the project files here: https://drive.google.com/drive/folders/0B8Tlu81JV_hkWkFDd1I4TmFtamM?usp=sharing
Playlist Link...