• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

3d help

  1. T

    GameMaker [solved] Applying a texture to a vertex model

    So in blender, I imported my .obj (which includes a .mtl and .png (which is a colour pallet basically) and then exported it as a .dat (using https://marketplace.yoyogames.com/assets/5839/export-3d-blendertogm). I then used the two scripts included in the asset "model_load" and...
  2. F

    3D [SOLVED] How to invert Y axis in 3D top down?

    Hello everyone! I want to create a 2D game with fake 3D top down perspective, something like GTA 1. I started to look for tutorials and I found this: But in my game, it looks like this: I'm not satisfied. Can anyone help me with code? I want more realistic fake perspective. Please, give...
  3. TotallyAverageGamez

    [SOLVED] Transparent 3D Textures Problem

    Hey All, Working a bit with the 3D in GMS2 and came across this: Wondering if anybody else has had this problem? The box I am trying to create looks like this: Here is my creation code: //Internal z = -50; scale = 50; #region //Mesh Vertex Build /* VARIABLES (Baked In) Buffer Name...
  4. D

    3D First Person Camera Rotation

    I'm very curious if it is possible to get an effect where the 3d camera tilts in a similar way how a 2d view tilts with view_angle. Is it possible to recreate this?
  5. F

    GM 3D

    so i'm making a game were it go's between 3D and 2D and all is good until you enter a 3D part and try to return to 2D when ever the rooms switch the room is upside down for no reason im sure its related to the other issue were the sprite index for the textures needs to be upside down to appear...
  6. L

    Help Please

    Hi I have created this "fake 3d" crawler " HERE " and would like to know how to make enemys like from doom, how would i go about doing this?, also because this version of a 3d crawler has no "mouse camera" movement and uses arrow keys to rotate 90 degrees, how do i make the enemy face me when at...
  7. Kaliam

    GameMaker How to achieve proper 3D particles in GMS2

    Hello, this is just a question about particles in GMS2 and if it is possible to get them to work properly in 3D without having to write your own custom particle system. I have searched through the forums for topics about using particles in 3D and haven't found many useful links, especially when...
  8. L

    Rotating a 3D object around its own origin

    I know this topic has been discussed before, and the solution is usually that rotation comes before translation of the model. However other threads seem to focus on imported models. My problem is a little different. I have created various objects that draw multiple things at once in the draw...
  9. J

    Windows [SOLVED] New to 3D, working with perspectives

    I have been working with GameMaker Studio for four years now and I have been doing 2D projects with it for quite a while. However, 3D is a whole new world, at least with GameMaker, and its rather unique 3D structure. I've been trying to do something simple: a camera rotating around an...
  10. G

    3D Trying to use MINOR 3D elements in Game Maker Studio 2

    Hey guys, I've been trying to build a game recently that uses some very minor 3D elements. Basically, in this game you will explore a 2D environment and occasionally pick up an item that you can look at in 3D. I already have a working 3D camera set up in a test room that I can manipulate, but I...
  11. F

    GameMaker Manipulating Objects/Sprites on 3 Dimensions [ABANDONED]

    I realize camera manipulation in the three dimensions is easy, I have that part down. Enable specific settings through GPU functions, enable a view, and create a camera with an update script that generates a perspective type matrix. (At least that is how I accomplished it, follows the player...
  12. T

    3D 3D Background...

    Hi, I'm making a Shoot'em up game that needs 3D backgrounds in constant movement (That loop every now and then). I have tried everything, but I can't make it work... So, starting from zero, any advice?
  13. P

    Graphics How to achive 3D effect/feeling

    I hope I'm writing in right section. I'm making game with top down view and I have a problem lately because I want player to feel that there is some walls and stuff, I want to make some fake 3D effect. I just added fake shadows but still it's not what I would like to have in my game...
  14. M

    Z-axis

    I was wondering if there was a way to create a z-axis? Just like the y and x-axis?
  15. G

    3D Why not work 3D(p3dc) Collisions #2

    So guys, i have p3dc plugin, imported 3d models for collision mask,but this 3d collision doesn't work,why? Game Maker 8.0 p3dc 6.0 Why not working? I wrote this skripts Create Step Draw Result
  16. G

    Windows Why not work 3D(p3dc) Collisions #2

    So guys, i have p3dc plugin, imported 3d models for collision mask,but this 3d collision doesn't work,why? For player: Create Step Draw Result:
  17. G

    How to make a 3d camera that DOESN'T follow the player

    How to make a 3d camera that doesn't follow the player I wrote this skripts for create: d3d_start() d3d_set_lighting(true) d3d_light_enable(1,true) d3d_light_define_point(1,x,y-100,-50,999,c_white) for draw: d3d_set_projection(x+29,y-73,70, x,y,0, 0,0,1); draw_set_color(c_white)...
  18. M

    3D optimization example needed

    I have a handful of wall textures stored in a sp_walls (16 frames, one per texture). I started with the simple route of making objects for walls, placing them in the room, and then in the draw loop doing something like this: d3d_transform_set_identity() d3d_transform_set_rotation_z(direction)...
  19. R

    3D [SOLVED] Problems drawing SURFACES in 3D

    Hey all, I've been fiddling around with GMS' 3D abilities lately. I've gotten the basics down and can create some neat looking little environments and whatnot. However, all of this is for implementation into a game project which makes heavy use of surface drawing. The problem is that every time...
Top