Hey there! After working on 2D projects for about a year I've decided to try out 3D in GMS2. For now I'm focusing on player movement and the visual style, but I know the game is going to involve jumping between small planetoids with their own centers of gravity, and I have no idea how that would...
Hi Guys I was complete my new game "Tuk Tuk Drive "
its 3d game infinity world
Video From Game its have different Gui Lengths I do that for record landscape Video
The Game support English
Url : https://play.google.com/store/apps/details?id=com.bakaty.tuktukk
I used The SMF...
I tried to look for a solution here to a similar problem but I could not find, so here goes
When I reach the objective of my game BOON (on ggj 2019) and restart it, it is flipping the images/textures that does not belong to the game rooms itself. I have already tried to kill every...
Hi! I'm working on this Doom like mystery/horror game. It is still very early on, but I have some screenshots that look pretty cool, and I thought I'd share them :) The premise of the game right now is that you're exploring a giant mansion that goes on almost forever and you have to unlock a...
In gms2, draw_set_alpha_test_ref_value() was made obsolete, but i need it to stop a weird texture glitch. Do yall know if there is a replacement for this command, or a compatibility script because I haven't been able to figure this out or find it on google. Thanks in advance!
Let me show you my new game in progress, Archtower!
This is Action/RPG with arcade and roguelite elements.
There is a great Tower in the world of the game. It is always been there. Primitive community of people, organized in family clans, are trying to get into it. You...
I am currently working on a first person shooter and until now I always only used audio_play_sound for all sounds.
Today I wanted to start setting up proper 3D sounds for the enemies' guns. So that I get a falloff depending on the distance to the enemy and also a pan change depending...
So, i've had this one before and it seems a common problem with Studio 1 overall, but when i get an empty Compile Error window upon testing, it usually solves the issue to close and reopen the project. I also cleaned the compile cache, yet still after these fixes the empty Compile error screen...
Recently i've imported an old GM8.0 first-person shooter game of mine into Studio 1.4. I got the project working fine after removing some obsolete functions and changing some scripts for textures, but the game still crashes oddly sometimes when a room changes, like when you just move to a next...
Alpha game demo, hosted on ITCH.IO. Game made with GM:S 1.4.
Blastion is a proc-gen dungeon shooter with a lo-fi pixel aesthetic. Progress through randomly built dungeon levels while shooting and slashing enemies.
Heya, I've run into a problem whilst developing a shader for a 3D game.
The shader is intended to create a kind of "colored glass" effect, wherein everything viewed through the object using the shader will be colorized with the specified color.
However, calling this shader via shader_set()...
I have tried to play a little with the in build 3D functionality in Game Maker. But I got problem with objects added after game is started.
After I have created a room and added objects into it, and then play the game the 3D is shown correct.
But if I add objects after game has...
How do I find the position on a 3D model (Loaded using vertex buffers)?
For example, if I wanted to create an instance at a specific postion on a model (or a special effect like flames), how would I find that? The model is also being transformed, such as scaled and rotated. And also if its worth...
Wish there was some from of point_direction_3d(x1,y1,z1,x2,y2,z2), but that wouldn't work. But anyway, I'm trying to somewhat replicate star wars battlefront's spaceship combat (like this: but not so HD and only with 2 ships, more just gameplay etc) but I am very new to 3D (I pretty much...
d3d_set_projection_ortho(0, 0, window_get_width(), window_get_height(), 0);
d3d_set_fog(false, c_white, 1, 2);
how does this overlay show co-ordinents (or how ever thats spelled?), ?
cause I'd like to use it to use a sprite or background as a...
I want to create a 2D game with fake 3D top down perspective, something like GTA 1. I started to look for tutorials and I found this:
But in my game, it looks like this:
I'm not satisfied. Can anyone help me with code? I want more realistic fake perspective.
So, I just tried to load a .d3d model into Game Maker 8 and the texture got messed up. I converted an .obj model to .d3d (tried two tools - D3D Wizard 3 and Converter 1.1). The .obj is ok in fragMotion, but the .d3d gets a messed up texture. Could anybody help pls?
P.S. Yes, I'm still using...
I am struggeling with positioning a camera in front of an object.
In a room I create one object (my_obj) and a camera (obj_cam).
my_obj should be in the center of the room.
obj_cam should be in one line with my_obj.
To position my_obj in the center of the room I use in my_obj_Create...