3d engine

  1. kraifpatrik

    Free Push3d - 3D level editor & game engine for GMS2

    Push3d 3D level editor & game engine for GameMaker Studio 2 Latest screenshot from the development branch About Push3d Push3d (read as "pushed") is a reincarnation of PushEd, a 2D/3D level editor for GMS1, which was first released by our team BlueBurn in 2014 as a paid extension and then...
  2. Salem Holly

    3D Help with 3D blood decals on walls (GM 1.4)

    In my 3D fps shooter, I have a pretty basic system for blood. It just spawns a flat sprite on the ground, and to keep the game from slowing down, I have an instance check that sees if there are more than X amount of blood decals, and if there are, then it deletes the first ones created. This...
  3. M

    GMS 2 3D tutorials / learn the basics

    Hi, I've been using GMS for about a year now having Zero previous coding knowledge. I got my start following along the simple 2d arcade style game tutorials and went from there. I really want to make a 4 player FPS deathmatch game. Very simple 1 weapon, 1 map and go from there, but I can't find...
  4. TheMegax

    GMS 2 2D Sprites in 3D

    Using GameMaker Studio 2. I want to make 2D Sprites face the camera in a 3D environment, in a fashion similar to how the original Doom or Don't Starve do. I have seen a few tutorials, but I couldn't find much related to that problem. Can you please give me some advice or a link to a guide? Any...
  5. Salem Holly

    Legacy GM 3D FPS - I need help with vertex buffers

    I'm making a 3D fps game in gamemaker studio 1.4, and I have gotten really far, but recently I've been optimizing it and have a pretty big fps killer. I'm using d3d_draw functions to draw all the walls. At first it wasn't an issue, because I was just making test levels and didn't need a high...
  6. R

    Windows QEngine

    test
  7. IGameArt

    DopeFish: Load 3D Maps from Doom/Hexen

    A small number of you may remember some time ago there was a Doom wad loader on the marketplace. Well that was my project, and it had a lot of issues at the time. Issues that ended up requiring me to pull it from the marketplace. Well I've been one hecking busy guy over the last couple of years...
  8. Gizmo199

    [SOLVED] - Depth issues with camera rotation

    ^^^ The above is a video of the issue I am having ^^^ SOLUTION BELOW Issue: So the issue I am having is that I am trying to sort each object via its depth to be either in front or behind objects near them. Much like the isometric / RPG trick: depth = -y What I have tried: So here are some...
  9. BlueHarrier

    Alpha Feather Engine 3D

    I'm working on a 3D engine for my future project, still working on graphic management. [Updates] +Added spotlights, they don't create shadows. +Upgraded the color shadow and translucid renders quality. /Changed the color of the background, nothing important, but seems more beautiful for...
  10. BCrash

    Windows Anura 3D (PBR 3D Engine)

    I started working on this project as a little 3D shader experiment back in 2015 (GMS 1.4), to see how far I can go. Right after implementing a traditional per-pixel lighting system I started replacing it by PBR (Physically Based Rendering) to achieve more realistic graphics. In 2017 after...
  11. Apapappa

    Windows RenderTech

    Description: This is a little side thing I work on sometimes, mostly when I want to relax a bit. I'm making this to prepare a "framework" which I can use whenever I decide to actually make one of the 3D games I have planned. It is definitely not perfect and has a lot of errors and what not but...
  12. Adam Mansour

    3D in GM2

    People told me that gamemaker is rather for people who want to create 2d games. But if someone insisted on making a 3d game in this engine. How would it hold up to the other popular ones everyone knows?
  13. KPJ

    GMS 2 Game Maker 2 3D?

    Hi everyone! I am trying to create a top down game, but I feel that 2d doesn't portray my game well. I feel that 3d would, though. So could anyone point me to the right direction, or suggest any functions for top down 3d in gamemaker? I am looking for 3d like this: Any help would be greatly...
  14. P

    Legacy GM Difficulties determining the nearest instance in 3D space

    I'm trying to create a script that returns the nearest instance in 3-dimensional space, by looping through all active instances of the object, evaluating the distance using the built-in function "point_distance_3d", sorting the ds_grid containing the data so that the smallest distance value is...
  15. P

    Legacy GM 3D Bounding Box [SOLVED]

    I'm trying to create a function analogous to point_in_rectangle() for checking if an object is in a 3D area. My idea was to, first, check if the distance between the center of the region and the object being checked is less than or equal to one half of the diagonal of the cube (the diameter of...
  16. Lonewolff

    Alpha RENDERBEAST - 3D Engine

    Introducing 'RenderBeast'. I have been working on a basic 3D framework since around the start of January and I figured it's time to post some progress. Every single line is built from the ground up. To this point I have been focusing mainly on sky boxes and model loaders. But there is much...
  17. tiestolord

    3D need help with 3d instance orbiting around another, like Earth and Moon

    hi everyone, I manage to make a lot 3D stuff as newbie, but i didn't manage to make a moon or another 3d object to orbiter around any given object. I would be grateful for any good tip. :D I now it has something to do with d3d_translation, every time i do something my self, it spins only. -.-
  18. atma505

    GMS 2 Using Shaders for Sprites in 3D

    I'm looking into methods for having sprites "face" the camera when projecting in 3D. In GMS1, I drew a wall using the sprite as its texture. I'm sure a similar effect could be achieved using vertices in GMS2. However, it seems that shaders have the capacity for manipulating the X, Y, and Z...
  19. Joe Ellis

    Windows Warp3D - Game Engine, Level Editor & Model Editor

    Warp3D is an extension\engine for gamemaker with a realtime map editor, model editor and rendering system. Features: Easy to use level editor with full control over each object's variables and rendering properties. Objects can be edited "on the fly" while the level is playing. Triangle level...
  20. kraifpatrik

    Portfolio - Programming Patrik Kraif - Experienced programmer [3D]

    Hello, my name is Patrik Kraif and I am a professional programmer and a GM hobbyist! I started with GameMaker 6 and my oldest preserved project dates back to 2006, so I do have quite a few years of experience with GM in my pockets. Throughout that time I've mostly been focused on making 3D...
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