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I'm working on a game with Asteroids style movement, so I'm using motion_add for thrust and 360 degree rotation. I currently have collision working nicely using a simple horizontal then vertical check, which allows the player to continue "sliding along" rectangular wall objects they collide with...
Inside of my platformer, there is a system where there is four different sides the character can move on. When he hits a certain object, he rotates and travels vertically, and if he hits a different instance with a certain image_xscale or image_yscale, he rotates accordingly. I originally tried...
I have employed raycasting to create dynamic slope detection for my player. There is right now 2 sensor objects one placed at the players x+9 and another at the players x-9. The players y position is determined by these dots that use the rays to make sure they are always 20 pixels above the...
Hi All,
I have been working on a game where I need accurate ship movement. The movement is based through an onscreen based joystick and I have it working properly for the most part with a small exception.
Problem - The ship wont move from downward right facing to upward right facing (45...
Hello developers, I was wondering how I could implement the Android Gyroscope into my games so that I can build VR experiences on top of that.
-I already know about the functions "device_get_tilt" however, it has come to my attention that these functions are not really gyroscope; instead they...
You need Virtual Reality Glasses and phone with gyroscope.
The VR puzzle game created with Game Maker Studio. Try it on your virtual reality glasses.
The new version of Mayan Secret for VR glasses will appeal to you for its depth effects, and for the easy way of handling.
Compatible with most...
do you know hoe to make a 360 degree view, that you can click on hotspots to active or travel? it will be a background.
can you help me guys? how do you make it?
Greetings,
I am currently working on a unique, real-time, strategy, plat-former where the worlds are small enough to fit on screen... However I am having extreme difficulty implementing Spherical (360°) Gravity and have no idea where to start... If anyone has any knowledge on how to do this, it...