I have been working on this game hard, trying my best to create something playable. I have had some technical issues (lost project due to wrong shut down -> all my code was found in many text files). I am more than happy to say that I made it and I can not wait for my future...
In the not too distant future, the Planet Earth was on an alien horde path of destruction, composed of hyper-advanced machines.
Volunteers who set out to fight this force were being wiped out when a group of engineers and scientists made up of people from all over the world built B.L.I.T...
Download Link - Gamejolt
What Is This Game
Fire Realm is an arcade game with gameplay reminiscent of space invaders.
You are an agent sent to the fire realm to eradicate all fire creatures.
Please give feedback, all feedback appreciated.
I created a 2d space shooter in which the player can be controlled with a joystick (mobile game). the player looks in the direction in which the joystick is used (mouse point). now i need a button to shoot . I have created an object that creates the sprite (GUI) at a certain point so that...
Hello everyone! I'm new not to just GMS, but game-dev in whole, though have pretty much experience in other programming-related stuff. That's why I need some more experienced advice for my problem.
I'm going to have such type of procedurally generated levels in my game like on this...
One of my magnum opus about swinging around your hammer through the Santa's old abandoned lair... (YEAH HAMMERTIME™)
About the game
(Footage demonstrating the combat system, From earlier build)
(Footage demonstrating the combat system, From current, up-to-date build)...
As the title suggests, my player character can't shoot if you hold space and move sideways in the air. They also can't move sideways if space is held while shooting in the air as well as being unable to jump if they are moving sideways and shooting. It's very odd and I can't find any code that...
GM Version: 188.8.131.528
Target Platform: Windows
First of all, happy new year to everybody! Hope you're having a great one.
Just as the title mentions, this is an all in one tutorial video showing people how to handle jump through based static and moving...
Hello Ladies and Gentlespoons! I would like to introduce you to Shapes in the Sky!
SO! What is this game about? In Shapes in the Sky you are a ship tasked with defending the world from invading aliens that have come to be known as Sky Shapes. Using your ship, you must blast an energy ball at...
You think you can finish it all ? .. Well, It's not that easy!
"Can You Finish The Game ?" or "CYFTG" is a puzzle platformer about escaping from the cave. Can you reach the end? .. I don't think so!
You can download the game at itch.io for free!
I am struggling to find a solution to a problem that has plagued me for all eternity!
Imagine a 2D vector holding horizontal and vertical inputs:
xinput = keyboard_check(vk_right) - keyboard_check(vk_left);
yinput = keyboard_check(vk_down) - keyboard_check(vk_up);
Some foolish adventurers have dared to venture into the burial site of an ancient demonic being. While looting the tomb, they accidentally broke the seal and released the Evil inside! As other evil beings nearby start to awaken in response to this, the village of...
You are a prisoner of a “line”, as if you were part of it !
… Right next door, it’s death. But why did this happen … ?
And how to get out of it unscathed and reach the end of this “line”
much more alive and dangerous than it seems.
I want to make a Real Time Multiplayer Battle game, for 2 players.
But i don't know how can i make that, can i make it so the networking will be between the two players, or i have to host a server, when two players want to battle?
I have been having problems with my view.
I have my game view set to 640x360(which is a 16:9 aspect ratio, so I'm pretty sure its not because its trying to deal with the resizing), but I always get these disfigured sprites. they look as if it were to stretch a pixel 1 and a half times. im not...
When you call path_add() the first point added is the position of the caller. If the caller's anchor is outside the bounds of their sprite (such as one pixel below a character's feet so they rest on a platform) then when the path is created the first point will end up registering "below" the...
Hi Everyone.I'm happy to announce that we are now out of Early Access with Gumstein: the Awakening. (on Steam)We made this game in Game Maker Studio 1.4, and spent a little over a year making the game.
It is a 2D puzzle platform game where you play as chewing gum that became sentient after a...
I am a few months into designing a 2D platformer/fighter/RPG in GM Studio 1.4. I am doing so by myself and I am constantly spending a lot of time and effort on it when I'm not at work or school. There is now a playable demo. More info on that below. I have a lot planned for this...