I am using GM 1.4 I believe you'd consider it "legacy"? I used to post frequently on the old GM Forums back in ~2004. Good to be back! :)
My current project in GM is making a space simulation game in 2D, and using math to simulate 3D. ie fancy starfield effects, billboarding etc. This is the...
Hey all.
Does anyone know how to do this? I'm trying to do this currently and having limited success. Has anyone been able to successfully achieve being able to do this properly?
Thanks a lot!
Martin.
So I'm building a 2D platformer, and I have three heart objects with full and empty sprites that represent the player's "lives" variable. (ie. Heart 1 = visible if "lives" = 3, Heart 2 visible if lives = 2, etc...)
However, I just implemented a scrolling camera, which is great, but now...
Hey hi,
I just realized that in GMS2 sprites outside the room borders are not getting drawn in 3D and it seems like that is the intended behavior as it is consistent in every test project I made so far.
This is the camera create event:
width = window_get_width();
height = window_get_height()...
Hi everyone!
It's Serge.
From Outstandly.
We love designing stunning visuals for games so that they can get as much public attention as possible.
You can check our website for testimonials, more art, and showreel here.
And you can learn about our processes here.
Feel free to get in touch...
We are a small development team based in the US and Norway.
We are strong believers in quality of gameplay, coupled with an appealing aesthetic. Our plan is to make a casual arcade-style game that’s reminiscent of the 16-bit era of video games, a period that we have great fondness for and has a...
Hello. Is it possible to draw a 3d model with lighting in a 2d environment? What I'm imagining would work is that in the draw event, I enable d3d, draw the model, setup the light, then disable d3d. Is that correct?
I'm wondering what the best way of doing something like this is: https://imgur.com/a/ujn5c
I want the circle to be a 2D planet object. The animation of it would be a 2D image that sweeps behind it, but I want the image to be cropped around the outline of the planet. Is there any way to do this?
How do I draw a model so it is basically like a sprite (just with more angles)?
I am using gamemaker studio 2 and the model is a .obj with a .mtl and .png file for texture and colours.
How do I create a barrel roll animation and rotate the view but not the player for this scenario?
In gms 1.x you could do:
d3d_transform_set_rotation_y(variable);
d3d_transform_add_translation(x,y,0);
draw_sprite(spr_card,variable_two,0,0);
d3d_transform_set_identity();
Which would basically...
Hello! I am new to GameMaker Studio 2 and have a stupid question, but very important to me. I did a research but now i have more questions than answers.
So the questions are
What are the Gamemaker limitations in 2D?
What 2D game mechanics GameMaker and GML will not allow you to do?
What size of...
Hello fellow GameMakers,
My name is Serge, and I run a friendly Art Studio "Ponylab."
We specialize in crafting art for awesome games.
We're working with 2D and 3D, UI/UX, pixel-art style, skeletal and sprite sheet animation technics and a lot of more styles any game could have.
Please, check...
SOLVED---SOLVED---SOLVED---SOLVED
Hi, I'm a new game dev and am making my way through GML and making decent headway in my opinion. I've been studding GML for about two week now (going trough tutorials, reading the how to guides, in the process of taking a short course) and this is what I've...
GoldenDuck Experimental is a little 2D Platformer / Jump and Run Game.
In 2015 i started Development on this Game, but i lost interest in it very quickly, so i stopped working on this Game, but just some Days ago i found an old Project File of this Game, and i added and fixed many Things :)...
PushEd 2, or shortly just PEd2, is a 2D and 3D level editor for GameMaker, created in GameMaker. It is designed as a library that you simply include into your project and you can start creating custom levels right from its executable. This also means you can distribute your game with the editor...