• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

2.5d

  1. J

    GameMaker Simulated depth in 2.5D

    Making one of those 3d-looking games like Spineworld or other MMO's you've probably seen. Anyone know how to simulate depth in something like this? Such as, the player sprite is drawn over an object when it is supposed to be in front of it, and is drawn behind it when it should be behind. I...
  2. T

    GameMaker drawing order: sprites and order table

    hi, for my 2.5d game i use an order table (like the dungeon demo) for the drawing order. It works pretty well. How can i get an extra sprite in the drawing event in front of the object sprite. I have learned that all sprites in the draw event after the draw_self() are drawn in front of the...
  3. T

    Game Mechanics mouse aiming in a 2.5d game

    Hi, i´m trying to get a good mouse aiming in a 2.5d game. I want to shoot a laser. The laser shoots through enemies and stops at a wall The laser gun is above the ground on top of the player and is controlled with the mouse. The collision boxes are only the lower part of the objects, so they...
  4. J

    Legacy GM [Sovled]2.5D layer collision

    okay, I have tried and tried to come up with a solution to this, but I just cant seem to think of a way to let the box fall depending on the layer its on, I know the reason why its doing this, I just cant seem to figure out how to fix this problem, the reason its doing this is because its not...
  5. K

    Graphics 2.5D 'Outrun' style racing in Game Maker - possible?

    Hi guys and gals, I'm new here and I'm about to start working on my first ever Game Maker project. I really love pseudo 3D racers like Outrun and Chase HQ and I'd like to do something like this for my next game. I have no idea where to start with Game Maker - is it possible to warp the screen...
  6. 2

    Discussion Question/Suggestion: Is Depth Static Now? Can you change an instance's depth after creation?

    Is depth now static, or can it still be changed in a single instance after instance creation? I'm glad there's a layer system now, and that things appear mostly as they do in the room editor depth wise. However dynamic depth is necessary for some isometric, 2.5d games, and scaling objects that...
  7. B

    Isometric jumping on a platformer

    The game I am working on right now is for a class project at my university, I'm in a group and I am the only programmer. The designer wants the game to resemble scott pilgrim vs the world but at the same time work like a traditional platformer as well. The idea is that it is an endless runner...
  8. A

    Legacy GM 2.5D (Fake 3D) physics..

    I'm currently developing a 2.5D game and am currently implementing classes, the class I am supposed to do now has a grenade ability. now I don't want grenades to just fly like bullets but bounce around after being thrown. Is there any extension that handles this? Otherwise I think I would have...
  9. phillipPbor

    klonoa directional view

    everyone don't know about klonoa. Klonoa is described within the games and manga as a "Dream Traveler", who is fated to travel to various places where the state of dreams is in danger, but he himself isn't aware of that. His traditional voice actor is Kumiko Watanabe, though he is voiced by Eric...
  10. phillipPbor

    Legacy GM platforming level of the 2.5d game

    you know what klonoa door to phatomile? they have this 2.5D platform mechanic (2D platform in this 3D world) I also heard that red box game has this 2.5D game work. I need help how do you make this 2.5D game better? where the world is like jumping in Z instead of Y or X.
  11. 2

    Zooming Game, Should I Use d3d?

    Which is easier to do a 2.5d Space Harrier like game in 2d, or to use d3d and have each sprite be a flat polygon, and handle zooming just by moving forward?
  12. L

    Fake 3D Top Down Engine. Where is it??

    I remember I used a fake top down engine which was made by TheSnidr, i think so. If any one has it, please send me. I think he removed it from old forums. If anyone has better alternatives please suggest.
  13. 2

    Legacy GM 2.5 Zooming Game, Get Image Scale for Zooming from Obj Position Relative to Player on Top View Map

    I want to make a 2.5 game that zooms like Space Harrier, but want the ability to vary speed, stop, maybe to be bounced backwards. My plan is to place icons of the scaling objects on a top view map. I want to base the image scale on the distance the player is from an object (that is...
  14. T

    Legacy GM 2.5D Top Down vehicle collision issue

    I just started making a GTA-styled game - open-world, drivable vehicles etc. But I've ran into an issue. I don't know how to make collision system for vehicles. As the sprite is changing when the car turns the collision mask should change too but it makes the car get stuck in the walls etc...
Top