2.5d

  1. JacobSyndeo

    SOLVED Add "3D" Perspective/Depth to 2D Platformer

    Hey, I'm making a sidescrolling 2D platformer similar to what you would find on a Game Boy Color or GBA. I'm pretty new to GameMaker and game development in general, but I have about a decade of experience with mobile app development and general software engineering. Progress has been going...
  2. M

    Alpha Mystery Lane

    Concept: The main concept of the game is just that, it's a mystery. You move forward with an unclear objective, slowly piecing the story together. But there's a twist, each and every decision you make can change your path, who you're friends with, who you're enemies with, etc. You're given a...
  3. S

    3D Sprite's Pixels Warping In 3D

    I have been working on displaying sprites in 3D in game maker studio 2. The problem I am having is that my pixel arts sprites are scaling strangely when in d3d. Specifically, the square pixels that make up the sprite are squashing and stretching when zooming in, out, and moving around the 2D...
  4. Kezarus

    Fake 3D, 2.5D, depth = -y Code Analysis

    TLDR version: I find no performance issues between "depth = -y" and other "improved" algorithms and I would like some opinions. Thanks! =] Well, I made some performance analysis on 2 ways on making a Fake 3D effect. Both are well contained in specific objects that handles it all. You feed...
  5. A Random Creator

    GML Elevation in an isometric world.

    Hello everyone! I've been working on a map editor for a project recently using chunks and surfaces, and it works pretty well so far: But I've recently decided I'd like to attempt to convert this project into a 3D or 2.5D world. The idea I came up with that I thought would be the best method to...
  6. hughrock18

    SOLVED Isometric (2.5D) Jump Collision Issue

    I am attempting to produce an isometric game that allows the player to jump on multiple "z heights" of platforms. I have a setup that ALMOST works, but I am clearly missing something. The code is very lengthy and riddled with scripts (to replace commonly used lines and/or blocks). So instead...
  7. M

    Using Autotile with 2.5d Zelda style view

    Hi, have been researching this but haven't quite found the answer I am looking for. Essentially, though I find the in built autotile excellent for a pure top down view (eg crimsonland), or side view platformer, I get a little confused when the view is 2.5d eg zelda, stardew valley, nuclear...
  8. Shavv

    Windows [SOLVED] 2.5D collision order

    fellow gamemakers, I have been personally creating a 2.5D effect with sprites. I draw fake ramps and such to create imaginary collision in a 3D axis. That has been going well until the actual floor is a platform and he wants to collide with another one. I use a Z variable just like in normal...
  9. MirthCastle

    GMS 2 NEW 2.5D (Fake 3D) Depth Sorting - Grid Layers

    Hey ALL! I wanted to give a shout out to a new 2.5D sorting system I made I call Grid-Layers. :) Here is a Presentation File that says what it is: (This is in the video, but I wanted to provide it separate too) https://www.dropbox.com/s/jea942d31g6ta2q/GMS2_DepthSystem.pdf?dl=0 (don't use my...
  10. Erayd

    Shaders Using one rendered texture to change another

    I'm trying to find a way to change the color of only the pixels on an object that are being overlapped by the pixels of another. For example, there is a house in a 2.5d environment, an NPC walks behind the house but their head is still visible. At this point, the body is invisible, unless I...
  11. B

    Windows Is it possible to do a camera like the one in final fantasy tactics ?

    Hello, I would like to know if it's possible to do a camera like this in GMS2. If so, can you explain me very shortly how to do. Thank you :)
  12. Erayd

    Windows Why not 'depth = y * -1' ?

    Exactly as the title says. I keep seeing people say not to use this for x, y and z but I don't quite understand. I'm working on changing how depth works in my game and currently this is what I have as I started the project on the old studio. It has a couple weird issues/quirks, but it generally...
  13. csanyk

    Asset - Extension z3d engine

    Z3D Engine is a fake-3d engine designed for simplicity, efficiency, performance, and ease of use. Z3D engine provides position, motion, collision detection, and depth sorting/draw order for your 2.5D games. Suitable for games where you have a static, 3/4 view of the world, where the side and top...
  14. J

    GMS 2 Simulated depth in 2.5D

    Making one of those 3d-looking games like Spineworld or other MMO's you've probably seen. Anyone know how to simulate depth in something like this? Such as, the player sprite is drawn over an object when it is supposed to be in front of it, and is drawn behind it when it should be behind. I...
  15. T

    GMS 2 drawing order: sprites and order table

    hi, for my 2.5d game i use an order table (like the dungeon demo) for the drawing order. It works pretty well. How can i get an extra sprite in the drawing event in front of the object sprite. I have learned that all sprites in the draw event after the draw_self() are drawn in front of the...
  16. T

    Game Mechanics mouse aiming in a 2.5d game

    Hi, i´m trying to get a good mouse aiming in a 2.5d game. I want to shoot a laser. The laser shoots through enemies and stops at a wall The laser gun is above the ground on top of the player and is controlled with the mouse. The collision boxes are only the lower part of the objects, so they...
  17. jr carey

    Legacy GM [Sovled]2.5D layer collision

    okay, I have tried and tried to come up with a solution to this, but I just cant seem to think of a way to let the box fall depending on the layer its on, I know the reason why its doing this, I just cant seem to figure out how to fix this problem, the reason its doing this is because its not...
  18. K

    Graphics 2.5D 'Outrun' style racing in Game Maker - possible?

    Hi guys and gals, I'm new here and I'm about to start working on my first ever Game Maker project. I really love pseudo 3D racers like Outrun and Chase HQ and I'd like to do something like this for my next game. I have no idea where to start with Game Maker - is it possible to warp the screen...
  19. 2

    Discussion Question/Suggestion: Is Depth Static Now? Can you change an instance's depth after creation?

    Is depth now static, or can it still be changed in a single instance after instance creation? I'm glad there's a layer system now, and that things appear mostly as they do in the room editor depth wise. However dynamic depth is necessary for some isometric, 2.5d games, and scaling objects that...
  20. B

    Isometric jumping on a platformer

    The game I am working on right now is for a class project at my university, I'm in a group and I am the only programmer. The designer wants the game to resemble scott pilgrim vs the world but at the same time work like a traditional platformer as well. The idea is that it is an endless runner...
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