1. samspade

    GMS 2.3+ Is the argument array still necessary in 2.3?

    While you don't need to use the argument array if you want to pass in less than the max amount of arguments, as GM will provide undefined for those, I can't see away to get around it for an issue like this where you want to pass in an unspecified number of arguments (short of turning those...
  2. S

    Android [SOLVED] .apk doesn't compiling. Keystore troubles. (GMS 2.3)

    Hello, dear members. Everytime i try to compile an .apk it's always failing to build. Here's OUTPUT > Task :com.someone451.app:packageRelease FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':com.someone451.app:packageRelease'. > 1 exception was...
  3. samspade

    GMS 2 Updating The Coding Fundamentals in GML Series to 2.3!

    I'm starting my update for Coding Fundamentals in GML. If anyone has feedback on what needs to be updated, feel free to let me know! Whether your like helping or just have videos you want me to make thanks in advance. I'm noting three types of videos. 1) Videos that expand upon a previous...
  4. A

    GMS 2.3+ Need Help Using Sequences for Character Animations

    I am working on a RPG that has various armor and animations using different sprites to piece together the characters. The new sequences pretty much does that and it will make it a lot easier to make new animations. All I need to do is figure out how to change the sprites within the sequence...
  5. W

    Struct functions, delta_time, and YYC

    I wanted to post about some issues I've run into in case someone else has the same problem. As of now, if you're output is YCC, it looks like you can't reference delta_time inside a function defined in a struct. This code inside a create event runs just fine in VM and HTML, but fails for YCC...
  6. B

    Game Maker 2 to 2.3 Problem

    I recently changed game maker 2 (where everything in my game worked fine) into 2.3. I just found out my problem where when I go into certain rooms the game crashes due to too many objects, which I don’t have too many of. In game maker 2 the game never had a problem and this only occurs in 2.3. I...
  7. D

    SOLVED Can't rename sprites anymore.

    Whenever I try to name/rename a sprite in my game, it resets automatically and doesn't keep what I typed, effectively meaning I can't name my sprites anything useful unless I keep the "Sprite1578" kind of names it automatically generates, which is a massive hassle obviously.
  8. JeanSwamp

    Discussion Option to Disable the new bracket folding region

    Hello, As far as I know there is no way to remove the new folding feature they added in 2.3 to fold brackets {} like a region. I don't know if this is the right place to as for it, but I'd love to see this featured being optional, as imo is a whole mess and I am sure not welcome for every...
  9. JeanSwamp

    GMS 2.3+ LibGit2Sharp Exception: Exception has been thrown by the target of an invocation.

    Hello, Since the update to 2.3 I am getting this message under Source Control. I do not use the built-in Source Control, so I have no idea why this is happening. Any ideas? Thanks
  10. V

    GML Find precise collision point on specific fixture

    I created an instanza that contains 3 different fixtures (GM's integrated physics is enabled). In the collision event with an "obj_Wall", how can I check with which fixture collide, and get the collision coordinates with the specific fixture?
  11. b-wb

    GMS 2.3+ GMS 2.3 Sprite Editor causing font bug in IDE

    Hello all. I've had the strangest bug with the new IDE. When I rotate or auto-trim a sprite in the new editor, my entire IDE window becomes unreadable. I will attach some screenshots here to show what I mean: Has anyone else ever encountered this? The only solution I can find is to save and...
  12. JeanSwamp

    GMS 2.3+ 2.3 Sprites converted to Animation Curves

    So I just noticed after updating that all my sprite assets are gone and are now animation curves by default and it even duplicated them... Anyone else had this issue and can it be reverted? Thanks
  13. PlayerOne

    Help Using enum in Version 2.3

    Just getting accustomed to the new laylout, but what I'm confused about is how enums work with this new update. This is how its currently looking in the enum script. I'm going through the manual and I can't find what function_enum_fields() does. can someone explain what i need to do to make...
  14. J

    GMS 2.3+ Project "loading" infinitely, never opens (converted from 2.2.5)

    I have a project that I converted to 2.3 a few hours ago, and I did some re-organizing within the asset browser and applied a few tags to objects. After saving, closing, then re-opening the project, it reaches about 90% on the "loading" bar in the top right corner of the IDE, but the loading...
  15. Fluury

    SOLVED How to return to older IDEs?

    Heya, I am using Steam, and - optimistic as I was - downloaded the new 2.3 Update. Unfortunately the update broke an essential function I needed (Bug had been reported a week ago or so, so I was hoping they might've fixed it already, unfortunately not) - so I kinda have to roll back to 2.2.x...
  16. D

    GMS 2.3+ Nesting functions

    Hello, I wonder if this is a bug or not... func_1 = function(){ code } func_2 = function(){ func_1(); code } When I place this in a create event, it calls the func_1 code without me executing func_2.... Is this a bug or is it not allowed to nest functions like this? Im...
  17. samspade

    GML Git and Github for GameMaker

    GM Version: All (2.3) Target Platform: All Download: None Links: YouTube Playlist Summary: A tutorial series focused on understanding Git and Github and how to use them with GameMaker. While I will be using GameMaker Sutdio 2.3, the basic concepts will be applicable to all versions of...
  18. samspade

    Buttons, Design, and GameMaker Studio 2.3

    GM Version: GMS 2.2.5 (2.3 Coming) Target Platform: All Download: Github 2.2.5 (2.3 Coming) Links: YouTube Playlist Summary: A GML tutorial series focused on building some buttons and intractable objects and using the same to talk about design and GameMaker Studio 2.3. A link to the playlist is...