2.3

  1. Evan Kinsler

    GMS 2.3+ The room's quality is not fully rendered when it runs.

    So for some reason, when I work on the room, it looks fine, but when it is rendered after pushing the run button, it shows up not distorted but basically if pixels are blurry. What the hell is going on here? Granted the background image is 3060 x 1120, but I don't think the size of the image...
  2. SirCaliber

    GML Any way to find Socket IDs while using UDP?

    So the server object and the client object both exist at the same time. But the client object on the host's (server) game seems to intercept certain packets. Basically I have it set up like this: Client sends a little packet to the server Server gets that packet and returns a handshake packet...
  3. isaacyoshimario

    GMS 2.3+ Timeline index out of order

    I'm trying to make a tower defense game, and everything seems correct, but the waves go in the order 4-1-2-3 for some reason. Waves folder: Create event: image_speed = 0; global.wave = 0; running = false; canclick = true; Step event: if timeline_position > timeline_max_moment(timeline_index)...
  4. T

    GMS 2.3+ Organization & Compartmentalization of Game Systems

    As an inexperienced programmer, I have a question regarding organization and compartmentalization. What kind of approaches are there to organizing larger game mechanics/systems (e.g. movement/collision functions) in gms. With the 2.3 update allowing for structs and constructors, would it be...
  5. A

    SOLVED How i do to make an animation executes once when i press a key.

    Hi, i am using Game Maker Studio 2.3, and i want to know how can i make an animation executes enterely when i press once time a key. I did it when you keep pressing the key the animation keeps repeating itself, but i dont know how to do it pressing once the key, for example, "D" and the sprite...
  6. FoxyOfJungle

    SOLVED Android multi-touch not wortking...

    Hello! So, I have a virtual joystick, but it only detects the click if the "device" is 0. If I use a for loop, it doesn't recognize any clicks... 1 - This works: for (var i = 0; i < 1; ++i) { if device_mouse_check_button(i, mb_left) { if point_in_circle(device_mouse_x_to_gui(i)...
  7. samspade

    GMS 2.3+ Is the argument array still necessary in 2.3?

    While you don't need to use the argument array if you want to pass in less than the max amount of arguments, as GM will provide undefined for those, I can't see away to get around it for an issue like this where you want to pass in an unspecified number of arguments (short of turning those...
  8. S

    Android [SOLVED] .apk doesn't compiling. Keystore troubles. (GMS 2.3)

    Hello, dear members. Everytime i try to compile an .apk it's always failing to build. Here's OUTPUT > Task :com.someone451.app:packageRelease FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':com.someone451.app:packageRelease'. > 1 exception was...
  9. samspade

    GMS 2 Updating The Coding Fundamentals in GML Series to 2.3!

    I'm starting my update for Coding Fundamentals in GML. If anyone has feedback on what needs to be updated, feel free to let me know! Whether your like helping or just have videos you want me to make thanks in advance. I'm noting three types of videos. 1) Videos that expand upon a previous...
  10. A

    GMS 2.3+ Need Help Using Sequences for Character Animations

    I am working on a RPG that has various armor and animations using different sprites to piece together the characters. The new sequences pretty much does that and it will make it a lot easier to make new animations. All I need to do is figure out how to change the sprites within the sequence...
  11. W

    Struct functions, delta_time, and YYC

    I wanted to post about some issues I've run into in case someone else has the same problem. As of now, if you're output is YCC, it looks like you can't reference delta_time inside a function defined in a struct. This code inside a create event runs just fine in VM and HTML, but fails for YCC...
  12. B

    Game Maker 2 to 2.3 Problem

    I recently changed game maker 2 (where everything in my game worked fine) into 2.3. I just found out my problem where when I go into certain rooms the game crashes due to too many objects, which I don’t have too many of. In game maker 2 the game never had a problem and this only occurs in 2.3. I...
  13. D

    SOLVED Can't rename sprites anymore.

    Whenever I try to name/rename a sprite in my game, it resets automatically and doesn't keep what I typed, effectively meaning I can't name my sprites anything useful unless I keep the "Sprite1578" kind of names it automatically generates, which is a massive hassle obviously.
  14. JeanSwamp

    Discussion Option to Disable the new bracket folding region

    Hello, As far as I know there is no way to remove the new folding feature they added in 2.3 to fold brackets {} like a region. I don't know if this is the right place to as for it, but I'd love to see this featured being optional, as imo is a whole mess and I am sure not welcome for every...
  15. JeanSwamp

    GMS 2.3+ LibGit2Sharp Exception: Exception has been thrown by the target of an invocation.

    Hello, Since the update to 2.3 I am getting this message under Source Control. I do not use the built-in Source Control, so I have no idea why this is happening. Any ideas? Thanks
  16. V

    GML Find precise collision point on specific fixture

    I created an instanza that contains 3 different fixtures (GM's integrated physics is enabled). In the collision event with an "obj_Wall", how can I check with which fixture collide, and get the collision coordinates with the specific fixture?
  17. b-wb

    GMS 2.3+ GMS 2.3 Sprite Editor causing font bug in IDE

    Hello all. I've had the strangest bug with the new IDE. When I rotate or auto-trim a sprite in the new editor, my entire IDE window becomes unreadable. I will attach some screenshots here to show what I mean: Has anyone else ever encountered this? The only solution I can find is to save and...
  18. JeanSwamp

    GMS 2.3+ 2.3 Sprites converted to Animation Curves

    So I just noticed after updating that all my sprite assets are gone and are now animation curves by default and it even duplicated them... Anyone else had this issue and can it be reverted? Thanks
  19. PlayerOne

    Help Using enum in Version 2.3

    Just getting accustomed to the new laylout, but what I'm confused about is how enums work with this new update. This is how its currently looking in the enum script. I'm going through the manual and I can't find what function_enum_fields() does. can someone explain what i need to do to make...
  20. J

    GMS 2.3+ Project "loading" infinitely, never opens (converted from 2.2.5)

    I have a project that I converted to 2.3 a few hours ago, and I did some re-organizing within the asset browser and applied a few tags to objects. After saving, closing, then re-opening the project, it reaches about 90% on the "loading" bar in the top right corner of the IDE, but the loading...
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