16:9

  1. D

    SOLVED Using fullscreen function on second non 16:9 monitor with primary monitor being 16:9 causes wrong scaling

    Hello. I have a typical function that sets the game to be fullscreen when pressed and windowed when pressed again. The game itself runs at a resolution of 480x360 which is 4:3, so when it is fullscreened on my primary monitor which is 16:9 it will add black bars to the sides to fill the whole...
  2. R

    16:9 scaler script

    So I created this script to scale a game with 16:9 ratio. Basically it scales to edge for width then puts it to a 16:9 ratio via a surface scale. Works, I just thought I'd share for anyone interested and see if there's any additions or alterations anyone may have to suggest.
  3. flyinian

    concerns/worries of pixel perfect work (60 x 60)

    so, as i am creating this post, I realized that I made an error. Luckily, it's very early in my game's development. I was creating my pixel art 60 x 60 thinking all is good because 60 goes into 1920 and 1080 evenly but, I don't believe this is how pixels/resolutions/aspect ratios (work or do...
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