Hello! I'm making a simple game in GM1.4 and I want to check if an object is colliding with any other object but not with itself.
This is the code I'm using:
if position_meeting(x,y,all)
{
global.free = 1
}
if !position_meeting(x,y,all)
{
global.free = 0
}
Tha variable global.free is always...