If I understand, Windows YYC in GMS2 defaults to 32... And that's all that is needed for the Windows platform.
Is there a way I can change whether my executable UWP is 32 or 64?
Shoot, I kept looking at all the http stuff.
Are there any GM functions for opening an internet browser to a URL?
Like if I wanted to provide a link to highscores or something.
Any info is...
Ok, I don't use collision events, and I use 'other' and 'with' together often, but otherwise I don't need it.
The one case where I thought it...
Alright, thanks for the info guys!
Thanks for reply. Hmmm, now im not convinced one way or another.
I'll check back tomorrow and see what's actually happening, or note where I'm...
Is this a correct use of 'other'?
partner_inst = instance_position(x,y,other);
In that partner_inst will obtain an instance-ID of the calling...
Damn, that worked! I just need to actually understand those glsl functions (mix & normalize) now xD
Thanks @The Reverend !!
Ooo sweet! I'll checkout 08b :)
This kind of shows what is currently happening:
Adding to the RGBs shifts the hue somewhat, but the major change is the brightness.
Hey! That's similar to what I'm doing, except I send my light surface to a shader (which applies any extra RGBs and darkness).
And the lighted...
I'm trying to get the math right for a light shader I've made.
This is what I want:
Where the color of the light mask dyes whatever is...
If you're wanting to manually build the rooms, then thats the way... But 560 seems very excessive.
If you want to randomly spawn stuff scattered...
Hmm alright. So I'd still have to create a bunch of scripts (because in this case there will be a bunch of differing events).
How would a method...
Is there a way (without uniquely identifying an instance), to code an event into it in the room editor creation code?
Like a chunk of code that...
Alright, thanks guys!
I'm looking for the "laymans" description of what these options govern.
For general case, what is best for a 3min audio?
Hey man, if you do NOT have a draw event in your object, and the object is visible - then it is automatically running the function 'draw_self()'....