Ok, thank you for your replies!
Using Drag and Drop, is there a way to do if [...] or [...] ?
The only workaround I found is to use an "If Expression" and put the whole...
Anyone has any update on this one?
There's a bug I reported that is supposed to be fixed on 126.96.36.1991... But it's impossible to switch to...
Thanks all. Will do.
Ok, thank you.
I will do this then.
Wasn't this supposed to be fixed in the last patch (v188.8.131.525 - Systems for avoiding project-saving issues)?
This is not the issue I had.
I duplicated an object, then made modifications to its create and step events.
But, before running the game to test...
I just renamed an object and lost a whole morning of work.
When I reopened the object, the codes were back to the previous codes.
There is an issue with immobile Persistent Objects.
They don't collide anymore when the game goes to the next room.
Moving them allows...
Thank you, but I don't know how to do that.
Tried the only one I could find on the Marketplace, but it doesn't work.
(luckily it was free.)
I'm trying to get the player's gamepad to vibrate on Mac.
But gamepad_set_vibration(0, 1, 1) doesn't work.
In the documentation, it is...
I'm having this error with the new Runtime v184.108.40.2068:
"shader_set_uniform_f_array: Array too large for shader"
I'm on Mac.
I've tried everything you wrote, but still the same.
Now maybe I didn't implement them properly.
I reproduced the bug with a simple project.
It has to do with game_restart().
If the Player is Persistent and you use game_restart(), the game...
Thanks for the reply.
I tried to reproduce the bug on a simple project but couldn't...
But it's true that I'm going through...
Since the latest patch for Mac, I'm having collision issues.
In one case, the ship I control was colliding with enemies about 200 pixels...
Great! Thanks to the YoYo team!
Just read some other posts. It seems to be a bug introduced since January 2018.
I'm on a more recent version than what is described in other...
I'm trying to use my Gamepad Trigger buttons, but it's not working:
First of all, thank you for the good work! All my feedback and suggestions have been taken into account and solved up to now! They may not...
After creating a long DnD Workflow, if you try to reassign a part located at the end of it to the Workflow's beginning, you can't unless...