the -240 is a result of trying to give the object time to re-align with the player's X. since room's are set to 60fps I use multiples of 6 + a...
good news is, your suggestion did the trick, bad news is the player can just run back and forth and the boss's hspeed just keeps increasing and...
For my Boss object, I have a phase where it hovers over the player before dropping down. I want it to move back and forth around the player's X...
I was wondering why using these wasn't yielding the indented result.
a little animation practice.
I don't know if I'm mistaken, but I think Extra Credits mentioned it in one of their videos.
I like it! it seems like a neat idea for teaching how to type effectively.
now that I got the style I wanted down, it's time to work on the substance.
I want to Model, Rig, and Animate.(I know, it's a lot to learn but I want to be diverse in skill) and I'm using Blender first.
I'm planing on getting a desktop computer and wanted an opinion on what specification to look for if I wanted to do 3D modeling and rigging...
small update, new minor enemy for the floating islands.
Trying to make a giant multi-segmented Snake boss move like one.
Working on some assets for Level 4
Bounce Blooms are a meek plant that won't open up until they feel safe.
I want to code a burst projectile. it will start as a separate projectile and once it hits a ground object it creates a bloom of smaller...
Who's Excited for Rockman x DiVE?
Update, tweaking the autoscroll level.