Thanks for the response. Yes I know it's not very well commented, but English is not my native language and it's still a bit hard for me to talk...
GM Version: GMS2
Target platform: All
This tutorial will show you how to create your own graphics library for GMS2. If you are using...
Hello, I just want to ask if it's natural that memory in the debug mode grows after every restart. I want to be sure that I'm cleaning up...
Drag and drop function. In GMS2 you can choose if you want to use GML or DnD functions when you are creating a project. In GMS1 or Game Maker X...
I guess it's a boolean that checks if a script is "relative" in the DnD function.
Basically it is doing this:
1. Once the stamina is equal to 0 it will start increasing
2. But when the player still holds spacebar in the next...
Remove the action variable.
stamina -= 1;
stamina += 1;
stamina = clamp(stamina, 0, 100);
I think your condition is wrong and you forgot to set the action variable back to false:
if keyboard_check(vk_space) && stamina == 0
Yes you can draw only several messages by changing this:
i < ds_list_size(text);
For example to this:
i < clamp(ds_list_size(text), 0, 5);
I guess that random system in Game Maker works in the same way like in other programming languages which means that it's not really "random" but...
I don't know how exactly your system works but I would add a condition to check when the player can press a button. But without seeing the code I...
No problem, if you want to change the speed of disappearance just change 0.01 to whatever you want. But I guess you figured it out by yourself ;).
Game Maker Studio contains a function for this:
Here is my quick solution:
You can create 2 lists:
text = ds_list_create();
alpha = ds_list_create();
Than if you kill an enemy add text into the...
Does your game contain different types of enemies? I would create a parent object of all enemies and a GUI object. GUI object will have a variable...
No, the kinect gives me only positional data so rotations have to be calculated manually.
Thanks for the nice answer. I have never worked with 3D in GMS2 but according to what you wrote is seems like it's better than 3D in GMS1 so I...
Thanks, I didn't know there is the advanced board because I'm new here. Anyway I found a possible way how to solve my problem. I just basically...
Try something like that:
hsp = pushback_speed * (1 - 2 * (Player.x > x));
Hello, I decided to try if it's possible to work with the kinect in GameMaker: Studio. Everything's going fine, only a one problem showed up. I'm...