just let it die,
yeah right, memes
wrote you in private.
im just tryin to get an idea of what i can do, like do setting variables for keys also count? stuff like that.
and i can make as meny object as i please? ofcorse they wuld be limited becouse of the code, but still.
how do you define 20 lines of code?
anything that ends with ; is counted as a line?
there was an official tutrial for this exact thing. cant remember what it was called
there are other fund options, indiefund i think it was called. see what you can find on youtube.
find me on discord and tell me more about what you need, what are you offering as pay etc.
what is the pay?
hey, this is my discord, Zendraw#6353
if i understand you correcly you want to develop but in a more chill atmosphere, i think we can work...
being a good programmer has somthing to do with creativity, its problem solving, the language is just the tool. gml doesnt make one inferior,...
are the low frames intentional or those are whole animations?
first ask the artist to do a test work to see how will he do it, then if you like it, to me personally, X$ per sprite is best. its clear and there...
one thing about epic store, they give up a free game every week, this week is MIMIC, so yeah theyr definetly tryin to compete with steam.
it simply stores the color from the array into that temp variable. col is the array where i store all the colors that i get from the surface.
omg that was it, dont know why i decided to divide it by 4.... it all works perfectly now! ill mark the thread as solved
effect is the same.
culd this be the problem? as written it makes sense to me but dunno
var c=shader_get_uniform(shd_coloring, "color");...
i dont know really... i think some time ago from some calculations it resaulted in 55. but that shuldnt matter since i dont take the array in...
is this the right way to get the right color? i tryed from 50 to 250+ and culdnt get the right number where it wuld color the piece it shuld....