Player Classes: When you start a run you will have one randomly assigned.
Monk - There's a chance he won't trigger or get damage from...
infectum: The scroll effect infectum has been added the same generates a pool of water on the spot of the player
New additions: two enemies
I added a few ways to stop the motion forward.
I whould like to make it more strategy based
I generate an itch instance for the project.
So I can update the game with more ease.
I'm really really sorry.
That link is old.
That project got corrupted (I still don't know why)
And I had to re-make it from scratch.
Genre: Roguelike, Dungeon crawler, Survival (resource management).
GM version: GMS 1.4
Platforms: Android, Windows
It looks great, drop the Alpha when it's ready :D
Well about that you can use obj_region to store all your region local values, souch as items and drop chances;
About the drop chances, you can...
Well, That's a diferent aproach.
How does this script works on 2500x2500 grid?
I guess for the sake of comparation it should be a 1250x1250 grid...
I'll try it later ; )
But why don't you show a capture with the algorithm result?
That whould allow us to see your work in action without having...
this might not work for you but i fix the blurr of the player unchecking (interpolate colours) on the game configuration settings
and using this...
key_up = keyboard_check(ord("W"));
key_left = keyboard_check(ord("A"));
key_down = keyboard_check(ord("S"));
key_right = keyboard_check(ord("D"));...
Like Cloacked Games said, I am suposed to know the seed, and randomize makes a random seed.
But If you do that, the terrain generated will be...
Hello I am working with procedural generated world, and like any game I whould like to have the same result every time I use a base seed.
if(soldiers == 0)
soldiers += other.soldiers;
other.soldiers = 0;
On the collide event
From a designer perspective:
They are not the core of your game, like paper mario, if you add them add them to slightly increase the reward,...
you can do that, or even create it in 0,0
the object won't draw before the create event.
another thing is that you can use macros or global...
No mather how you adress the "take things away" mechanic i whould like to see it
Yet i can sugest that if you want a scripted game then you can...
Like @The-any-Key said: if you use an array to emulate a stack for performance issues then you should doit.
Data structures are there like i said...