Currently I'm making a physics based platformer for a class project, but I've run into 2 problems.
1. I don't know how to check to see if my...
You do realise that there is an option in the preferences that makes it so that code opens in a new window as a tab instead of being a part of the...
If you're using GMS2 tile_set_rotate could be what you're looking for.
I noticed that when using the light theme and editing object variables in the room editor the text is white.
When the region is open the side line overlaps with the "minus" button for closing a region. This makes it look like a plus sign.
Am I the only one having this problem with code folding?
It bothers me so much.
Well, it seems like you can't renew this license.
I would say that they are kind of even(at least for 2D).
I think you'd probably want to use something like distance_to_object/distance_to_point or something else meant to calculate distance.
Not an object event, rather in the creation code of the very first room of the game. This will guarantee it will be initialized.
Glad you got it...
The problem is that you set it to 0 right before you do the check, meaning that it will never be 1. You should initialize the global variable at...
You can use a global variable for weather the platformer level is cleared or not, and for the room start event of your teleport object add some...
Well, when do you write them?
Do you write them every frame?
Looking a bit more at what you are asking for, you may actually just want to do an array of ds_lists instead or an array of arrays(if you have...
I believe that a ds_grid may be what you want.
Why would you need the performance for it though?
Ah okay, now I get it.
What do you mean by this?
Yeah, but true and false are much more readable and make it much more clear what something is.