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How will I check if an enemy is selected in the attack_obj?
if enemy1_obj.enemy_selected = 1
enemy1_obj.enemy1_hp = enemy1_obj.enemy1_hp-global.player_attack
This is in the step of an object called attack_obj.
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The left of what?
[ATTACH] [ATTACH] As you can see when I attack an enemy it attacks them both. If I don't select an enemy at the start it will produce an error....
[ATTACH] [ATTACH] When its not relative its stuck at 20 when its relative its stuck at 30.
It does have a value. The experession is global.enemy1_exp+global.enemy1_exp.[ATTACH]
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[ATTACH] [ATTACH] I moved setting the variable to 10 in the create event and redid the step event but now this.
How do I keep adding 10 when I kill an enemy?
Even if I set global.enemy1_exp to global.enemy1_exp+global.enemy1_exp it stays at 20.
[ATTACH] [ATTACH] I am trying to add XP when I kill an enemy but it's stuck at 20.
I put it in the step event now it works.
Oops its in the create event...
[ATTACH] Gah I just noticed it will only randomize once. Then that will be the number from now on. I call global.player(or enemy)_attack in the...
Got it! Thanks guys for all the help!
Sorry I'm new. How to do this?