darn, okie doke, maybe ill find a solution, thanks!
hmm...do you think using delta time might fix it?
and why does it only effect some games?
so how would I go about fixing the issue? I tried adjusting the settings for my display, but nothing seems to work
oop sorry about that lol, I switched it, should be able to watch it now
so I was able to screen record it:
if you look at the waterfall, when im moving you can kind of notice that the edges turn black when I...
hmm, then do you think switching monitors might fix the issue?
I see, I will try flooring my camera, but why would only some graphics blur and others stay? and I tried to change my refresh rate, but nothing...
so, whenever I move the player, the camera follows, that a pretty basic layout, but while the camera moves, it blur's/darkens parts of the level,...
here some of my collision code:
yplus = 0;
Nope! otherwise i woulda done what you were talking about!
i would do it in the create event, however it wouldnt be able to change dynamically, i dont have the same slope changing sizes, i have multiple...
also! the slopes do change in size / steepness, direction, and the slopes dont move around, the player moves around the slopes, ill try to make a...
yes! i will post the slope collision sometime around 3-4 PM
as for this code, this is what its doing:
// this is a dynamic system which rotates...
Hey Guys! im looking for a team to help me with my project!
it doesn't look like much right now, but ive only spent about a day...
almost final version:
var xx1 = x-(sprite_width/2)+1
var xx2 = x+(sprite_width/2)-2
var yy = y-(sprite_height/2)-1
var dis1 = 0;
var dis2 = 0;...
an update, I may have found a viable soultion
var xx1 = x-(sprite_width/2)
var xx2 = x+(sprite_width/2)
var yy = y+(sprite_height/2)
var dis1 =...
a different way to achieve this is by using the instance ID and changing variables, like:
time = 50
var inst = instance_create(x,y,instance)
theres an easier method:
//drawing bag slots top right
// draw row 1
var my_x = 704
var ii = 0;
for (i=0; i<5; i++;)
my_x = my_x+32...
the hardest part currently having is measuring the distance from one point of the player exact spot on the slopes, that way i can calculate the...