you can get rid of x86, x86_64 ,and mips if it's still there ,cuz they are obsolete.
You only need armv7 and arm64.
you can use gml pragma...
Yeah you are using a unique keystore. But as ommn says it have to be the same that you used to sign your first APK.
Keystores take the "date when...
this is the problem
since you have it in the step event, image_speed will always be 0.4
maybe if you add a variable, would work better
Use the animation end event. It's in:
Add event >>others >animation end
if sprite_index = sp_jplayercrouch
change the name of android_test.apk to androidtest.apk
an clean the cache of the project.
i don't think that this will solve it , but better...
or compress the sounds instead of using uncompressed sounds. uncompressed sounds are the culprit of bloated apks
if you still...
you are missing the android sdk"platform-tools" path too
and the original oracle/java/javapath, you know......, the one you deleted xD and...
did you add the original paths? + the android ones? show a image of the paths list
if you see the image , you can notice that "path" accepts multiples folders in a list and separate them by a ";"
thats why you need to add them...
Your main problem is the
no, updating the game will not erase any existing data, as long you have a save system(ini file, json, etc) the save file will remain intact. you...
what version of android NDK and JDK are you using?
yeah, it seems like the apk has not been compiled correctly.
Android NDK: android-14 is unsupported. Using minimum supported version...
where did you get that the output should be there?
quoting the guide that you are using...
You can just disable the gesture in your phone settings.
since it gives you a decimal number, the "if" code is not executed.
you should use the choose function instead of the random range,...
if you want to drag the player, but without touching the player , global dragging events is the solution for you. there are some tutorials in...
if the problem is that it loops /tiled , change the layer settings in the room editor so it doesn't tile
and in the sprite editor too
@NoFontNL changing the depth of the layer/background
lowers numbers get drawn in the front
and highers get draw in the back
I was talking about the task bar in fullscreen problem. But since you don't have this problem it may not be the cause of your issue...