# Search Results

1. Post

### GMS 2 Variable adding too many times in one step

I figured out the problem, since it runs on a loop if the total shots fired is not equal to the shots supposed to be fired, it goes back to the...
Post by: Divinik, Sep 30, 2019 in forum: Programming

### GMS 2 Variable adding too many times in one step

So I have a variable (shots_fired) that counts how many time a gun is fired, but for some reason it will continuously add to the variable, even...
Thread by: Divinik, Sep 30, 2019, 3 replies, in forum: Programming
3. Post

### GMS 2 [SOLVED] Keep Sprite in Same Position Relative to Obj Scale?

Just figured it out: x = parent.bbox_left+((parent.bbox_right-parent.bbox_left))*0.70; y =...
Post by: Divinik, Sep 29, 2019 in forum: Programming

### GMS 2 [SOLVED] Keep Sprite in Same Position Relative to Obj Scale?

So I have a simple scale calculator used for scaling active actors relative to their horizontal position on the screen during the battle sequences...
Thread by: Divinik, Sep 29, 2019, 1 replies, in forum: Programming
5. Post

### Alpha Hell is for Heroes Alpha v3 Demo Video!

Yeah, they way it is implemented is through a DS grid, so as soon as on object's y is higher than another's, the depth changes.
Post by: Divinik, Sep 15, 2019 in forum: Work in Progress

### Alpha Hell is for Heroes Alpha v3 Demo Video!

Thought I might as well share a progress video of what I've been working on. A quick peak at some new features added in the HifH Alpha 3.0...
Thread by: Divinik, Sep 15, 2019, 2 replies, in forum: Work in Progress
7. Post

### GML Make status bar stay the same size?

Thanks so much man
Post by: Divinik, Sep 10, 2019 in forum: Programming

### GML Make status bar stay the same size?

I'm a bit of a math dummy, I was wondering if it was possible to make a, for example, health meter stay the same size, even if the character's max...
Thread by: Divinik, Sep 10, 2019, 2 replies, in forum: Programming
9. Post

### GML For Loop Behaving Inconsistently

Because that's what I need for my game. Not a very helpful or relevant reply
Post by: Divinik, Aug 6, 2019 in forum: Programming

### GML For Loop Behaving Inconsistently

I'm trying to use for loops to determine the area that the player's companions are able to go to, and for some reason sometimes it will work and...
Thread by: Divinik, Aug 5, 2019, 6 replies, in forum: Programming
11. Post

### Shaders Only draw part of sprite that isn't blocked by a wall?

Thanks man, I'll look into these!
Post by: Divinik, Jun 27, 2019 in forum: Programming
12. Post

### Shaders Only draw part of sprite that isn't blocked by a wall?

Would you be willing to elaborate?
Post by: Divinik, Jun 27, 2019 in forum: Programming

### Feedback Hell is for Heroes Alpha Engine Preview!

Been developing an engine for a game I'm making called Hell is for Heroes. Check it out and tell me what you think! [MEDIA] Some Pre-Game Lore:...
Thread by: Divinik, Jun 27, 2019, 1 replies, in forum: Work in Progress

### Shaders Only draw part of sprite that isn't blocked by a wall?

I have a cone of vision for my enemies, and I want it so that the part of the cone that is through a wall doesn't get drawn, and maybe also have a...
Thread by: Divinik, Jun 26, 2019, 5 replies, in forum: Programming
15. Post

### GML Enemy/Companion Obstacle Maneuvering Without Paths?

Ok I'll check it out, thanks man
Post by: Divinik, Jun 15, 2019 in forum: Programming

### GML Enemy/Companion Obstacle Maneuvering Without Paths?

So with my enemies/companions in the game I'm making (3/4 top down), I'm trying to figure out how to have them maneuver around around walls...
Thread by: Divinik, Jun 15, 2019, 2 replies, in forum: Programming
17. Post