I don't know wat you mean.
I mean, there are many tiles in my game. Like terraria, starbound, ..
but it's too much. so i wonder how to deactive...
I save the data of objects into ds_list. (its id, coordinates)
and every step, I checked the deactivated objects were in the camera.
When is the time to check, exactly?
if every step do I check, It will process too much
Yes, that's it!
I wanna do reducing instances processed outside the camera
I saw a tech about 'Occlusion Culling' other name is 'Frustum Culling'.
I wanna use it in my 2D graphics project.
and how can I?
4 hours left
I need to finish compiling this project!
Somebody help me!
tell me your e-mail
I'll send my YYC file to you
and send me the .exe...