So after a few days of guidance, I was finally able to get Google Play to accept the file.
Thanks to everyone that helped me with this, I hope...
Forgot to mention that I did.
Build Log (Hastebin)
I checked the gradle, and yeah, I did have the changes from the article already applied.
That seems to have worked, but it didn't throw an error at the end like the guide suggested it should.
I tested the apk(s) with Google Play and...
Adjusted the paths. Still no APK.
Error Log (Hastebin)
Tried removing that third one, cleaned and built again...
Edit: I think I see the problem.
Alright I did that.
Now it crashes again.
Crash log (Hastebin)
I'd assume so. But when I build for Windows export it works completely fine (But still throws that error)
Alright so after changing runtimes and building again, no progress from the last one, it built and didn't give me an APK.
Tried refreshing yesterday and today, no runtimes are listed...
Switched themes, now there's runtimes.
Seems like that's not an option for me
Mind elaborating on what this means?
Build tools 28.0.1
I wasn't targeting api level 29, it shows I'm targeting 28
Adjusted 14 to 16, disabled lint code analysis...
Cleaned cache, attempted a build,...
My bad ^^"
I checked there, and while it is an improvement, this doesn't look like any APK to me.
Android export thus far has been nothing but a struggle for me, It took me some digging on these forums and the old forums to find out how to just...
Also, related to this is my compile errors showcasing exactly what the IDE allegedly couldn't find.
Hello! I recently messed up and closed gms2 whilst it was saving the project, I have gotten most of my code recovered but the builder throws an...
Have you tried changing the sounds from 8-bit to 16 bit?
I often have hissing issues with 8 bit sounds, but not with 16 bit (and for an...
Originally you were supposed to fight them, but I left it in for those who were trying to speedrun or just didn't feel like fighting him.
I pushed out an update (1.1) that fixes a few issues, mainly:
Enemy placement, Tileset clarity, and an issue with the coins on the ending...