I have more ideas to update later on with more stages and secret bosses, potentially a mobile/console release with gyroscoping...
Updated with trailer and steam page. Still doing testing and ofc always looking for feedback!
-big update since the last demo with lots of tweaks both in adventure and gp mode
-adventure mode limited to the first 2 worlds in...
Worked a lot on the adventure mechanics and art, now its time to start building the map!
Updated demo, nothing major but mostly tweaks on Ai, audio, races.
Updated demo :
- added some storyboards (intro/ending for some characters)
- all music tracks
I have decided to change the steering behavior. The new method makes the AI more prone to mistakes which in turn feels more dynamic. Lots of room...
No important update this week, working on intro/outro storyboard for each character.
Meanwhile you can look at this character "Pulse" using his...
Traps can be bypassed and allows you to use shortcuts in some cases.
CHOKO POWERED UP !
New beta version with all GPs playable. No adventure mode.
Feel free to comment or share your thoughts.
*updated original post with...
Still doing progress on backgrounds.
If you are not changing or moving the object itself, but changing the sprite then its likely an origin issue. Are both of your sprites the same...
tldr: gr8 b8 m8
The id is a local variable of each instance in the game.
Let's say obj_ennemy would be the human race, the id of a person would be his name. Get...
Salut Mathis, peux-tu poster ton code ici pour que nous puissions t'aider davantage ? Comme le code de mouvement du joueur/des ennemis.
Le code de...
It's because the "origin" (argument0) is always obj_enemy, not each instances' own ID. They are all the same object, therefore they will use the...
Working on backgrounds this week.
I did take inspiration from cartoon clichés and Disney's generic "animal to human" style.
Biplane racer is a 2D racing game for PC (and consoles tbd) that puts you in a cartoon biplane to race against other goofy...