i had to deinstall the old mono version on my mac manualy, think i messed something up. Than i installed the proper mono version manualy. Works...
Also use the texture group option, otherwise you would load any graphic into the game without any big logic behind it.
When you start a new room and got the same graphics in it, you got no performance loose. If you got other sprites and tiles inside of the new...
"Mage World" is going to be released to iOS very soon. Today i start the beta of the game. I cant find any bugs anymore with my gaming style,...
Did you try the mac IDE version of game maker? Its awesome and easy to use and set up.
Did you place the splash screens and the app icons into the asset manager?
Maybe this could help: https://stackoverflow.com/questions/19642102/xcode-cannot-parse-contents-of-info-plist
For the beginnig i would suggest to get a asset and break it down, so you can easily see how everything works and how its related to each other,...
thanks for the feedback @MagnumVulcanos, the buttons slide down to the screen cause i want to make sure the ads bufferd correctly before the game...
thank you @MagnumVulcanos some more adjustments and i think its pretty cool than :)
I updatet the player cam, aswell as a lot of other things in "Bubble Bob". Thanks to @RyanC for helping me to understand the cam code much better,...
New gameplay trailer:
Works flawless and is easy to modify and thanks for your help and asistance during the integration process @PeliStar, its a very nice feature.
Almost ready for release :D
Added 2 boss fights and did a lot of improvement.
thx for the info @sitebender, iam gonna chage it soon.
i think it has something to do with the htc sense thing they build into the launcher
yeah you right i checked it, do you got any idea which host would serve better?
HTC 10 series is nailed to 50 fps, but i can hickup after around 20 secs to 60 for short time.
which phone got this trouble? do you got the full name of it?