Where are the origin points of your objects located? Are they all on middle bottom?
If they aren't then you're going to want to use bbox_bottom...
That's what I would try first
but you might have to do this.
depth = ((IP.y + z) * -1) - argument0;
If you're using the keyboard press event, try checking for keyboard inputs in the step even instead with keyboard_check_pressed()
Oh yeah, right.
If you know the jump time then use that instead.
//activate the jump
isJumping = true;
hspd = abs( target_x - x ) /...
Your code looks good except for one thing, you shouldn't be using distance_to_point. I don't want to explain if you don't know trig, but...
If I had to guess I would say your collisions are setting hsp = 0, and nothing else in your step even resets the enemies move speed.
if you put...
Honestly I would say these responses are a bit much for what you are ultimately trying to achieve here.
Here's a really hacky way of doing it...
Because he wants to make sure he's on the ground before he jumps
If I had to guess what your problem is OP I would guess this
You would have to write your own timers.
BUMP. Web demo just went live on miniclip! :)
Bumped with new web demo!
PLAY THE WEB DEMO!
Really inspiring video, cool stuff! You've got the entire progression from, "my first game", to games that look good enough to sell.
I believe the game you are thinking about is called The World's Hardest Game. Regardless, I think that's a great way of describing the game :P
PLAY THE WEB DEMO HERE!
BUY ON STEAM
STARKID’S OBSTACLE COURSE is a skill-based game that has you problem solving the whole way...
This is starting to look really impressive! Seems like it'll be a project you can really be proud of when its finished, I'm looking forward to it. :)
It's paid back to you after your game generates $1000 in sales or in app purchases.
Ah my bad, wasn't trying to bad mouth Gamemaker.
can confirm nvidia doesn't like windows 10.
If you're getting a white screen you might want to try turning vsync on/off. One of them fixes it.
I think its a gamemaker bug...