Solved, thank you.
Yes, Catan, the information is correctly saved and loaded. The solution i found is to load the room when selects continue in...
Yes, it works, i can load the room now, thank you, but the player is appearing in the initial position insted the saved one, using the same way:...
I'm trying to read room name info from an ini file. Using room_goto(name) next error happen:
"room_goto argument 1 incorrect type...
Thank you very much.
Hello everybody !!!
Can someone tell me how to save the room name in json and load it please ? I am using GMWolf 's tutorial "Advanced saving...
Had the same trouble some time ago. This worked for me:
In the step event of the vertical platform after "y" velocity incrementation...
Ok, it's working now, solved. Thank you everybody !!!
Thank you for your time, but this code works:
var cx =...
Well, reflection works now with the player. My fault, changing gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
Hello again !!
No succes with this. No reflections. I have the surface the same width and height than the water sprite. Is it correct ?
Now, there is not reflection. If i want to see something i have to put draw_clear_alpha(c_black, 1); again.
and the reflection is not following...
Ok, i tried this:
Ok, i will try, thankyou very much !!!
Hellow everyone !!!
I'm trying to make some water with reflections using surfaces. can someone tell me how i have to do it ?
i created a sprite...
Ah !, so doesn't matter. Ok , thankyou for your time. I have it working then. Tanks everybody again!.
Well, the game is a platformer. I read somewhere that is better to take collision from the object parent because it has to check only with the...
"moverY" is "y" velocity,"col1", "col2", "col3" are to check the collision because ob_block is 32 x 32 pixels and player is 160 pixels height and...
In the objects step, the player just pass through the object with, apparently, not collision. I say "apparently" because it collides sometimes...
Sorry, some body knows how to have that code working on ob_block step event instead of in player step event ?