How to fix Igor problem. (no need to run another cmd window)
Launch your GMS2 using this command
WINEPREFIX=~/gms2 WINEARCH="win64" wine64...
And about "special versions" since I am not a Sony developer, but I have a Vita, I want to make games on it.
So I copied data.wi.. sorry, game.win...
Eh, the version string STARTS at 3C. So it looks like this
01 00 00 00
00 00 00 00
00 00 00 00
00 00 9A 06
If you want to know what version of GM:S is used in the game this tutorial is for you.
First, download your favourite Hex editor (I prefer HxD)...
It's not "disassembling" it's just adding game.droid and other files to apk.
This tool isn't even using apktool. It's using zipalign, aapt, and...
okay then, delete this thread.
I just wondered if someone in same situation as me, you want to make android games, but you are too late. And your...
No, there is only collision event.
And now I understand why it's not disabling.
the code for creating portal is in the step event, so it is...
Tried. Didn't worked.
I have a script which hides every objects by setting objectname.visible = false;
Well there is a problem. I have an object which is created only...
FIXED! FORGOT TO SET ROOM SPEED TO 60!
SORRY EVERYBODY :3
Also views are setted up like this https://imgur.com/a/F6dhF96
second level https://imgur.com/a/KZOPkdU
first level https://imgur.com/a/uRG14H4
I can send you apk. And you will clearly see lagging in the 2nd level.
And I am using GameMaker: Studio v1.4.9999 nonSteam
Yes. That what I meant.
Yes, 854 480 in view and port
I have a small platform game which has 2 levels. And when I am in the first level everything is ok. But when moving to second level game is...
Eh, sorry for asking that late, but can you help me with views? What I shoud type in Draw event?
var x_start = view_xview + 115?