very good, fantastic work, friend, I will be checking all the would be in order to implement in my projects.
I'm just wonderful with this series. is something spectacular.
I really liked the sprites any restriction for friend use? Thank you so.
could someone try to help me?
friends this code below, does the sprite limitation of my Weapon, but the direction of the bullet is not respecting this same limitation.
Event DRAW oStoreBuyButton
was forgetting to use the Other.
I think I found a way.
I'm refining the code.
I would stay again.
I'm calling a "Store" object, it creates another 3 ItemStore objects in different screen positions.
Within the Loop Item I'm...
Sorry, I got it.
Sorry, forgot to post translated.
The concept DS LIST for me is different from the Array I was using, lol.
I need to study this code more.
Sorry for taking your time.
My Create Player looks like this:
In the Pickup Object, I increased...
Thanks, it works perfect.
I understand the operation, but my logic does not seem correct, I feel a slow.
if (num < total)
Thank you very much:)
now I understand the logic you used.
It worked perfectly friend.
I apologize for bothering you.
Thank you very much, now I am as I wish.
friend helps and lots of it. I'll implement here.
using that same tutorial, say that I want to show in my GUI / HUD of the...
In the case of the video example above, how would you go about changing the weapons with the mouse scroll?
I'm testing something like...
I made a change, I'm testing just for the angles caught from the mouse.
to the Right is working perfectly.
However to the left the result is not...
that's just it.
Thank you very much, my friend.
I'm just checking because the sprite is not going to the same side of the player.
so it seems a bit strange to the eyes, I thought of something like this image below. the angle of the weapon limited to that range.