/// @description create starfield
starField = 3;
starDepth = 100;
starDepth = 110;
starDepth = 120;
stars = 0;
stars is 0 because i have set it as initial number of stars, max stars is the max amount of stars for each layer
actually I thought to be using...
I have a new project, and I would like to figure out how to make a triple parallax starfield
for now i made this:
it's a nice style to work with, is not simple as somebody could think, there is a lot of things that you have to manage because of the limitations
yes, we were inspired a lot by Eric Chahi :)
no we didn't
thank you guys :)
The Eternal Castle [REMASTERED] is a remake of the original "ETERNAL CASTLE" from 1987, with additional game mechanics, sophisticated sound...
thanks, I used the working directory and for now it works :)
working_directory + "\datafiles\" + "file.txt"
Hi, I'm trying to understand the path of the included files directory
I have to read a txt file included manually in game maker but I have to read...
I have to make a navigable map
the starting point is in the center
there are three worlds + the final stage
pressing up I have to navigate from...
I already did with shader, but I did a shader that convert the colors if theese are close to my 4 colors
for instance this shader convert in cga...
ok, thanks guys :)
I said, I need the shader to convert all the application surface dynamically and change the palette of entire game whenever I want
yes, I want to write a shader to do the thing in the links
but I need a shader because it have to change dynamically by the uniform variable...
I love your answer, is very detailed and well explained, I really thank you for all explanations and I think you really...
how to change the color of the application surface, using the texture??
no, shader reset is needed to close the code of the shader setting
you need to apply the shader and reset the shader, but the shader remain
how to clear a shader to reset the regular application surface?
Hi, I created a shader that get the actual color of the surface and render it to the closer of a cga palette
I have to change it to swap the...