My name is Alex, I am a 2D programmer, artist and musician. I've been developing games (GML) for many years.
If you want me to make...
Hi! I made a basic system to localize your game.
Please visit this thread:...
Hi! My name is Alex and I'm a freelancer composer.
I've been making music for almost my entire life, I've recently made some game soundtracks...
Added Instagram and Twitter pages:
Update V4.0 - Added Shockwave Effect!!! :cool:
Feedback from Samuele Sciacca :)
That's because you're storing the ID of the Person object inside the array and trying to reference it inside a room where there isn't any. Make...
I don't know if that could help but keep in mind that the function "string_char_at()" start counting at index 1.
:) :rolleyes: Great review from Electric Donkey:
Get here: https://alexder.itch.io/sudopic
- Performance improvements
- Added tutorial section
- Levels are now...
Hey! thanks for playing! :)
Puzzles are randomly generated but I've been implementing a better way to generate puzzle in these days.
Link to play (no installation needed): https://alexder.itch.io/sudopic
Hello everyone! I’ve been working for about a month on a PC puzzle...
Yes, that might solve your problem for sure.
ini_write_real does not return any value.
If you want to read a value from an .ini file you have to use the ini_read_real() function.
In the Create Event you're just initializing the variables, as it runs only once. In the Step Event you're actually updating their values, as it...
Yes, that's actually it! I've tried to explain it visually ahahah
When you call add_to_grid, you're actually telling which value you want the cell the object is at to be.
I used macros in order not to have magic...
Hi! This is a quick example of how you could use lenghtdir_x and lengthdir_y functions:
oCursor's STEP EVENT...
Everything I have posted in the first comment has been tested and it works great for me. Make sure to add the two scripts (add_to_grid and...
That seems strange. Can you put additional code?