when declaring var it is a local variable for that event only and can't be read by other events. Its like a throw away variable you use only for...
The issue is in the image_index of the sprites. Your telling it to draw either index 0 or 7. If you put image_index there instead of the numbers...
Would device 4 actually be 3 because the game pad count starts at zero?
You could search up steering behaviours. Pixelated Pope has some information around on it. I have found it very helpful in my game for pathfinding.
Awesome thank you so much for that!
I seen this sprite in a game a while ago and now I can't remember what game is it from. Can you help me find the game?
Is that for 7 to 10 different animations or just one 7 to 10 frame animation?
Hi what are your rates? I'm after 8 frame running animations.
I'm looking for a pixel artist to animate these sprites I have designed. It is for a top down sports game and I need 5 directions of...
Do you think pixel art is a good medium to create an animated film with? Would you watch an animated film made from pixel art?
Assets are looking great man. Can you tell me how you are making them please?
This might also help you:
It is a great tutorial.
This is a very good versatile resolution and view system perhaps this could solve your problem?...
Sorry if I'm asking obvious questions but have you tried changing the sprite origin?
Have you tried centering all the letters in each square of the sprite or turning all letters into individual frames?
In the image editor try the magic selection tool for all the empty space around the letters and delete it this has solved some similar issues for me
Looks very cool and well put together. Excellent job.
You're clamping your shootcount to a max of 120 but then checking if it is above or equal to 121 to shoot when technically it would never reach...
Thanks. I agree there will be much more in the view so perhaps a little less detail each wall would be more pleasing
Messing with palettes and details.