@The Sorcerer I believe that the problem is that loot boxes in P2W games are considered an unregulated form of gambling....
As far as I know Belgium is already implementing restrictions on those types of games.
Check out this documentary on how Atari employees were coming up with game mechanics, without prior examples to steal from.
Check out this article
I can meme too
Some artwork from the game that I'm working on.
With that attitude no wonder 90% of indie endeavors are "remakes" of old games.
The way I do it, I add an instance of an item object to a ds list, once picked up. Then, I check the list and destroy all the instances of items...
One issue that I had to face in my game was that some objects would be created infinite amount of times when standing on a trigger. Maybe...
Could you describe better how you used the code?
In the meantime here is my solution that works for me:
In the Create event:
Personally I use display_get_width/height instead of camera_get_view_x/y because of some problems I had with the latter. If you want something to...
No tetrominoes fall down, you just stare at an empty screen.
I am working on my turn based combat system and I have a bit of a problem.
All the weapons in the game can deal either slash, stab or blunt...
ethian, is that you?
Seriously though, this is a very interesting topic. I guess the answer depends on the world you are creating for your game....
If this survey is to help you decide on the direction for your new game then maybe you should rethink some of the questions and available answers....
I played AV for a while, haven't finished it though.
Having never played Metroid or Castlevania it was my first experience with this type of game....
You can always use some placeholder music and sounds.
I like the dragon slumbering on the tower!