Hey. It's pretty much understandable even for not native speaker.
I also noticed that you're using GMS 1.4 for that. Are you planning to upgrade...
@JaimitoEs, thanks for that answer!
I have the same feelings about that.
Looking forward to see this videos.
Hope things will go well, I am...
Wow, look at you! I was planning to make exact same system little soon, but you did it, and I am no longer needed to do it myself! :D
Back in 2013...
Also, this has clipboard functions too:...
No, much better is...
It would be better for auto-completion, I think.
It seems you forgot to set draw_frame to zero after animation has done a cycle?
if (draw_frame < draw_frame_max)
Well, it should.
Can you please provide error messages or anything?
Can you check if these options are enabled in Preferences and send the compile window content again after enabling.
So... what's the problem?
Replace instance_create on either instance_create_layer or instance_create_depth.
There are several different uproaches of varying degrees of complexity.
You can make global variable like global.door_opened and checking it in...
Fun with LiquidFun and shaders
Can you please provide the source example project?
I am making all-new version now, it's coming soon.
@manjeet kumar, there is no implemented saving possibility in the current version of the asset.
But you can handle your terrains in...
Objects become invisible on the next step, so you should make a screenshot one step after the "visible" code.
Also, you can try surface saving...
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That probably means you have different view sizes in different rooms.
You copy content between ds_grids with ds_grid_set_grid_region.