I think I had that problem too. Try v188.8.131.526 (runtime)
Hello YoYo Games,
could you please fix that bug, which I reported 6 month ago ... because I can´t update any of my apps at Store.
I played one of my games (Dual Multiplayer) a lot at work with my friends. There it was a lot of fun for everybody. The other games are fun too,...
I used google play services too and i have no problems
You need to have 64bit after 1.Aug 19. Thats pretty easy with gms2. Just add Arm64 and you are done
I think 0.35 % is still ok -> its 1.3% of all games. If you click on GameMaker at that AppBrain Website you can see there are good games made with...
380000 Games at Google Play
2570000 Apps (Games + Other stuff like Tools; Flashlights etc) at Play Store
Yeah it just shows us all devs not the...
380000 Game Apps are at Google Play
2570000 Apps are at Google Play *...
you could use the Android Virtual Device
I got problems too. Try Heyzap v3.1
What says the lint report?
You should go for AdMob now
I have that sometimes too. After clearing cache and/or restart GM it works.
Is therea lint report?
Error : gml_Object_oPlayer_KeyPress_82(0) : unknown function or script SlideTransistion
I have found that error log in your console output.
Just Build an APK and then transfer it manual via drag and drop to your phone (like pictures). And install it per hand there.
I had the same problem, but no time to look into it. What says ur lint report?
When I download a app, then I decide in the 1st 30 sec: "Do I like the idea of the game? Is it like i thought after watching the screenshots"
Why do u not use gml_pragma("global", "myshellText");
Edit: i see gml_pragma("global", "myshellText"); the code need to be know at compile time
How do u run the shell? with gml_pragma?
I will upload next week a new update. You can test my apk then. If it works, then the problem will be GMS1. I use GMS2